Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
MortisIndoctus
Agni
Level 45
God Stats
5W - 5L
1,734 SR
Queue Stats
195W - 153L
1,591 Elo+
Party 1
Chaac
Chaac
yoloswag98
Chaac
Level 63
God Stats
1W - 2L
1,250 SR
Queue Stats
191W - 123L
1,620 Elo+
Party 1
Team Averages
Level 83
1,495 SR
1,570 Elo+

VS

Team Averages
Level 108
1,540 SR
1,542 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
BuLL37PrOOfx102
Baron Samedi
Level 157
God Stats
73W - 47L
1,678 SR
Queue Stats
595W - 484L
1,638 Elo+
Party 2
Chiron
Chiron
FortunateSTG
Chiron
Level 101
God Stats
3W - 2L
1,442 SR
Queue Stats
57W - 60L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
2 / 4 / 6
9,039
646
10,846
13,763
6,285
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
5 / 1 / 5
10,862
776
17,932
11,350
4,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
15
4 / 4 / 6
10,001
714
9,417
15,920
16,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 4 / 6
8,810
629
9,362
16,542
11,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
BuLL37PrOOfx102
Baron Samedi
14
3 / 3 / 6
9,271
662
11,463
13,004
9,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
14
5 / 4 / 3
9,671
691
10,688
13,765
5,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
11
Kills
9
9
Deaths
11
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
4
6
1.25
L
Sun Wukong
 
Sun Wukong
1
4
6
1
L
Baron Samedi
BuLL37PrOOfx102
Baron Samedi
3
3
6
2
L
Chiron
5
4
3
1.63
W
5
1
5
7.5
W
Chaac
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,195
Damage
31,513
41,033
Taken
43,311
27,960
Mitigated
26,338
7,952
Healing
11,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,846
1,931
0
473
13,763
6,285
223
2,590
10,931
0
25,771
L
Sun Wukong
 
Sun Wukong
9,362
1,820
0
2,652
16,542
11,088
0
6,435
10,107
0
21,587
L
Baron Samedi
BuLL37PrOOfx102
Baron Samedi
11,463
769
1,900
3,703
13,004
9,272
138
6,324
6,680
41,408
0
L
Chiron
10,688
5,570
444
3,233
13,765
5,978
0
6,928
6,837
0
32,840
W
17,932
975
0
1,828
11,350
4,677
0
3,773
7,468
45,340
0
W
Chaac
9,417
1,492
509
5,142
15,920
16,998
0
5,573
10,013
4,197
29,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,902
Gold Earned
27,752
150
Minions Killed
155
5
Camps Cleared
7
805,441
Distance Traveled
709,284
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,039
646
34
2
3
267,691
3
L
Sun Wukong
8,810
629
24
2
2
267,931
0
L
Baron Samedi
9,271
662
68
5
3
229,891
3
L
Chiron
9,671
691
63
5
2
211,462
2
W
Agni
10,862
776
76
5
1
271,438
4
W
Chaac
10,001
714
40
3
1
266,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role