Player Matchup

Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CHIEFFuSi0n
Ah Muzen Cab
Level 67
God Stats
16W - 15L
1,608 SR
Queue Stats
108W - 62L
1,607 Elo+
Solo
Cernunnos
Cernunnos
ItzaMeUmki
Cernunnos
Level 86
God Stats
13W - 24L
1,346 SR
Queue Stats
127W - 134L
1,451 Elo+
Solo
Bellona
Bellona
On1yNine
Bellona
Level 82
God Stats
8W - 9L
1,572 SR
Queue Stats
166W - 158L
1,574 Elo+
Solo
Thoth
Thoth
jcgalaxy28
Thoth
Level 129
God Stats
56W - 40L
1,667 SR
Queue Stats
251W - 238L
1,610 Elo+
Solo
Team Averages
Level 101
1,538 SR
1,548 Elo+

VS

Team Averages
Level 145
1,554 SR
1,475 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BrzlineFynst
Baron Samedi
Level 159
God Stats
183W - 138L
1,495 SR
Queue Stats
1,191W - 1,293L
1,449 Elo+
Solo
Tsukuyomi
Tsukuyomi
KaitieAnne
Tsukuyomi
Level 108
God Stats
16W - 16L
1,485 SR
Queue Stats
357W - 386L
1,454 Elo+
Solo
King Arthur
King Arthur
MarzHg
King Arthur
Level 156
God Stats
13W - 14L
1,506 SR
Queue Stats
309W - 295L
1,449 Elo+
Solo
Merlin
Merlin
THE NEAT1
Merlin
Level 157
God Stats
7W - 7L
1,783 SR
Queue Stats
222W - 198L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
0 / 3 / 3
10,271
934
10,329
12,651
4,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
CHIEFFuSi0n
Ah Muzen Cab
16
0 / 0 / 1
10,671
970
13,588
7,902
3,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
ItzaMeUmki
Cernunnos
16
1 / 3 / 0
10,263
933
11,196
12,194
6,363
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
On1yNine
Bellona
16
2 / 1 / 0
11,671
1,061
7,920
18,231
15,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thoth
16
0 / 0 / 2
10,413
947
9,407
3,720
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

206

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
2 / 0 / 4
11,166
1,015
10,251
9,447
5,588
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
BrzlineFynst
Baron Samedi
16
1 / 1 / 2
10,528
957
7,809
8,057
4,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
KaitieAnne
Tsukuyomi
17
0 / 0 / 3
11,027
1,002
8,082
12,037
5,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
MarzHg
King Arthur
16
2 / 0 / 2
11,113
1,010
12,789
15,085
18,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
THE NEAT1
Merlin
17
2 / 2 / 3
11,337
1,031
13,813
10,982
5,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
3
Kills
7
7
Deaths
3
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
3
0.5
W
Heimdallr
 
Heimdallr
2
0
4
4
W
Baron Samedi
BrzlineFynst
Baron Samedi
1
1
2
2
L
Ah Muzen Cab
CHIEFFuSi0n
Ah Muzen Cab
0
0
1
0.5
L
Cernunnos
ItzaMeUmki
Cernunnos
1
3
0
0.33
W
Tsukuyomi
KaitieAnne
Tsukuyomi
0
0
3
1.5
W
King Arthur
MarzHg
King Arthur
2
0
2
3
L
Bellona
On1yNine
Bellona
2
1
0
2
W
Merlin
THE NEAT1
Merlin
2
2
3
1.75
L
Thoth
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,440
Damage
52,744
54,698
Taken
55,608
31,822
Mitigated
40,095
9,843
Healing
9,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,329
5,060
0
3,990
12,651
4,866
0
5,756
6,895
25,725
0
W
Heimdallr
 
Heimdallr
10,251
3,185
0
367
9,447
5,588
0
2,954
6,493
0
18,661
W
Baron Samedi
BrzlineFynst
Baron Samedi
7,809
731
1,284
1,638
8,057
4,663
0
3,304
4,753
14,953
0
L
Ah Muzen Cab
CHIEFFuSi0n
Ah Muzen Cab
13,588
2,250
0
919
7,902
3,617
0
2,788
5,114
0
48,923
L
Cernunnos
ItzaMeUmki
Cernunnos
11,196
3,805
98
496
12,194
6,363
0
5,124
7,070
0
29,672
W
Tsukuyomi
KaitieAnne
Tsukuyomi
8,082
1,673
0
3,581
12,037
5,757
0
3,769
8,268
0
41,981
W
King Arthur
MarzHg
King Arthur
12,789
958
0
2,429
15,085
18,684
0
4,751
10,334
0
31,334
L
Bellona
On1yNine
Bellona
7,920
2,178
2,284
2,056
18,231
15,367
0
6,333
11,898
0
17,125
W
Merlin
THE NEAT1
Merlin
13,813
663
0
225
10,982
5,403
0
4,958
6,024
45,583
0
L
Thoth
9,407
119
0
0
3,720
1,609
0
1,621
2,099
29,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,289
Gold Earned
55,171
239
Minions Killed
285
6
Camps Cleared
12
1,178,291
Distance Traveled
1,120,575
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,271
934
40
4
2
171,824
0
W
Heimdallr
11,166
1,015
31
3
2
213,078
0
W
Baron Samedi
10,528
957
24
2
1
217,612
0
L
Ah Muzen Cab
10,671
970
90
8
1
247,352
0
L
Cernunnos
10,263
933
40
4
0
210,662
0
W
Tsukuyomi
11,027
1,002
89
8
0
231,542
0
W
King Arthur
11,113
1,010
52
5
5
248,012
1
L
Bellona
11,671
1,061
19
2
2
328,259
2
W
Merlin
11,337
1,031
89
8
4
210,331
4
L
Thoth
10,413
947
50
5
1
220,194
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role