Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Fatigue3
Ah Muzen Cab
Level 63
God Stats
1W - 0L
1,505 SR
Queue Stats
4W - 6L
1,501 Elo+
Solo
Janus
Janus
TayKey47
Janus
Level 104
God Stats
1W - 1L
1,536 SR
Queue Stats
56W - 56L
1,507 Elo+
Solo
Cerberus
Cerberus
Wreckemrecon
Cerberus
Level 129
God Stats
174W - 150L
1,538 SR
Queue Stats
981W - 938L
1,532 Elo+
Solo
Team Averages
Level 99
1,527 SR
1,513 Elo+

VS

Team Averages
Level 146
1,572 SR
1,557 Elo+
Chang'e
Chang'e
ElShaddollRaven
Chang'e
Level 128
God Stats
16W - 17L
1,497 SR
Queue Stats
234W - 178L
1,572 Elo+
Party 1
Hercules
Hercules
King__Kas-per
Hercules
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 161L
1,593 Elo+
Party 1
Camazotz
Camazotz
SoundsDifficult
Camazotz
Level 154
God Stats
2W - 4L
1,717 SR
Queue Stats
731W - 775L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Fatigue3
Ah Muzen Cab
16
6 / 6 / 8
11,954
747
20,088
15,830
6,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
TayKey47
Janus
16
7 / 3 / 8
11,796
737
13,877
11,610
4,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Wreckemrecon
Cerberus
17
9 / 4 / 12
12,755
797
18,524
16,932
18,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 4
10,687
668
8,485
17,544
5,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
King__Kas-per
Hercules
13
1 / 7 / 9
9,670
604
10,681
19,983
24,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Camazotz
15
7 / 8 / 5
12,053
753
17,868
27,620
28,178
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
22
Kills
12
13
Deaths
22
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
7
4
0.86
W
Ah Muzen Cab
Fatigue3
Ah Muzen Cab
6
6
8
1.67
L
Hercules
King__Kas-per
Hercules
1
7
9
0.79
L
Camazotz
7
8
5
1.19
W
Janus
TayKey47
Janus
7
3
8
3.67
W
Cerberus
Wreckemrecon
Cerberus
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,489
Damage
37,034
44,372
Taken
65,147
30,172
Mitigated
58,338
12,058
Healing
15,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,485
396
1,626
3,311
17,544
5,731
235
9,944
7,600
35,369
0
W
Ah Muzen Cab
Fatigue3
Ah Muzen Cab
20,088
9,035
0
2,815
15,830
6,806
0
2,554
12,818
0
56,284
L
Hercules
King__Kas-per
Hercules
10,681
2,065
0
4,155
19,983
24,429
0
9,321
10,662
0
17,053
L
Camazotz
17,868
7,343
0
6,480
27,620
28,178
0
14,412
13,208
0
32,661
W
Janus
TayKey47
Janus
13,877
1,432
0
2,683
11,610
4,585
63
2,116
9,105
40,879
0
W
Cerberus
Wreckemrecon
Cerberus
18,524
1,952
0
6,560
16,932
18,781
35
3,713
12,453
42,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,505
Gold Earned
32,410
183
Minions Killed
114
5
Camps Cleared
8
865,497
Distance Traveled
794,239
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,687
668
62
4
7
247,886
3
W
Ah Muzen Cab
11,954
747
53
3
1
266,378
3
L
Hercules
9,670
604
21
1
1
274,131
7
L
Camazotz
12,053
753
31
2
0
272,222
2
W
Janus
11,796
737
51
3
2
301,283
4
W
Cerberus
12,755
797
79
5
2
297,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role