Player Matchup

Horus
Horus
Silver III
L8terbish
Horus
Silver III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,369 MMR
Party 1
Hun Batz
Hun Batz
Silver III
Polaco07
Hun Batz
Silver III
Level 155
God Stats
3W - 5L
1,540 SR
Queue Stats
74W - 112L
1,290 MMR
Solo
Yu Huang
Yu Huang
Bronze III
SigmaIntellichad
Yu Huang
Bronze III
Level 125
God Stats
0W - 4L
1,671 SR
Queue Stats
13W - 16L
1,410 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 123
1,570 SR
1,356 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,567 SR
1,516 MMR
Artio
Artio
Silver III
 
Artio
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold IV
Pαolo
Ravana
Gold IV
Level 148
God Stats
2W - 6L
1,374 SR
Queue Stats
150W - 192L
1,363 MMR
Solo
Baba Yaga
Baba Yaga
Gold IV
WoesGoes
Baba Yaga
Gold IV
Level 108
God Stats
4W - 2L
1,828 SR
Queue Stats
12W - 16L
1,684 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
L8terbish
Horus
13
0 / 3 / 2
10,052
628
7,880
20,038
18,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
Polaco07
Hun Batz
14
1 / 2 / 1
9,377
586
11,023
16,974
7,842
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
2 / 3 / 1
10,022
626
17,916
14,317
6,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabBaron SamediAchillesCthulhuAtlas

VS

Bans
GilgameshAresUllrGaneshaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
1 / 1 / 5
11,581
724
10,205
24,218
25,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
Pαolo
Ravana
18
5 / 0 / 2
11,383
711
12,010
12,608
10,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baba Yaga
WoesGoes
Baba Yaga
17
2 / 2 / 5
11,041
690
23,335
12,844
5,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
8
8
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
1
5
3.5
L
Horus
L8terbish
Horus
0
3
2
0.33
L
Hun Batz
Polaco07
Hun Batz
1
2
1
0.75
W
Ravana
Pαolo
Ravana
5
0
2
6
L
2
3
1
0.83
W
Baba Yaga
WoesGoes
Baba Yaga
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,819
Damage
45,550
51,329
Taken
49,670
32,992
Mitigated
41,951
14,171
Healing
18,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
10,205
632
2,454
8,384
24,218
25,973
394
8,705
15,141
28,658
0
L
Horus
L8terbish
Horus
7,880
4,115
2,282
5,552
20,038
18,330
0
12,793
6,928
0
14,963
L
Hun Batz
Polaco07
Hun Batz
11,023
2,636
0
3,569
16,974
7,842
0
11,589
5,101
0
41,385
W
Ravana
Pαolo
Ravana
12,010
2,588
0
3,702
12,608
10,468
982
3,805
8,566
0
44,962
L
17,916
2,779
28
2,740
14,317
6,820
0
9,714
4,279
51,690
0
W
Baba Yaga
WoesGoes
Baba Yaga
23,335
1,468
0
4,143
12,844
5,510
1,073
4,807
7,770
76,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,451
Gold Earned
34,005
166
Minions Killed
197
5
Camps Cleared
10
848,655
Distance Traveled
928,198
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,581
724
35
2
3
313,044
3
L
Horus
10,052
628
5
0
0
273,369
0
L
Hun Batz
9,377
586
58
4
4
288,926
3
W
Ravana
11,383
711
46
3
5
324,373
5
L
Yu Huang
10,022
626
103
6
1
286,360
2
W
Baba Yaga
11,041
690
116
7
2
290,781
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role