Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Deus Regem1705
Ah Muzen Cab
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 46L
1,323 Elo+
Party 2
Olorun
Olorun
TastyTrevHD
Olorun
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 89L
1,276 Elo+
Party 2
King Arthur
King Arthur
o0_FocusOnMeh_0o
King Arthur
Level 89
God Stats
0W - 1L
1,549 SR
Queue Stats
18W - 17L
1,421 Elo+
Solo
Team Averages
Level 67
1,516 SR
1,340 Elo+

VS

Team Averages
Level 60
1,534 SR
1,359 Elo+
Cernunnos
Cernunnos
T0ngue Daddy
Cernunnos
Level 66
God Stats
2W - 3L
1,281 SR
Queue Stats
124W - 173L
1,285 Elo+
Solo
Guan Yu
Guan Yu
TW_Pablush_WT
Guan Yu
Level 29
God Stats
4W - 3L
1,510 SR
Queue Stats
115W - 158L
1,412 Elo+
Party 1
Janus
Janus
jack2000-2003
Janus
Level 85
God Stats
2W - 0L
1,811 SR
Queue Stats
44W - 60L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Deus Regem1705
Ah Muzen Cab
10
0 / 3 / 0
6,248
625
6,949
6,451
2,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
10
0 / 4 / 1
6,506
651
4,748
10,104
3,256
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
o0_FocusOnMeh_0o
King Arthur
9
0 / 4 / 0
6,119
612
4,209
12,112
5,461
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
T0ngue Daddy
Cernunnos
12
3 / 0 / 7
7,584
758
8,859
7,038
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
13
4 / 0 / 7
8,648
865
4,495
10,785
10,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 6
8,082
808
10,432
6,322
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
31
0
Kills
11
11
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Deus Regem1705
Ah Muzen Cab
0
3
0
0
W
Cernunnos
T0ngue Daddy
Cernunnos
3
0
7
6.5
W
Guan Yu
4
0
7
7.5
L
Olorun
0
4
1
0.13
W
4
1
6
7
L
King Arthur
o0_FocusOnMeh_0o
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,906
Damage
23,786
28,667
Taken
24,145
11,640
Mitigated
16,140
4,270
Healing
8,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Deus Regem1705
Ah Muzen Cab
6,949
2,870
562
436
6,451
2,923
52
2,765
3,686
0
19,403
W
Cernunnos
T0ngue Daddy
Cernunnos
8,859
3,832
0
1,071
7,038
3,632
722
1,419
5,619
0
19,027
W
Guan Yu
4,495
695
1,909
4,828
10,785
10,229
0
2,620
8,165
0
12,382
L
Olorun
4,748
1,370
182
1,699
10,104
3,256
0
4,628
5,476
15,480
0
W
10,432
240
0
467
6,322
2,279
18
1,257
5,065
49,520
0
L
King Arthur
o0_FocusOnMeh_0o
King Arthur
4,209
204
0
1,391
12,112
5,461
0
3,451
8,661
0
16,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,873
Gold Earned
24,314
91
Minions Killed
133
2
Camps Cleared
9
499,401
Distance Traveled
594,313
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,248
625
37
4
0
157,229
3
W
Cernunnos
7,584
758
33
3
2
195,686
0
W
Guan Yu
8,648
865
17
2
1
204,244
1
L
Olorun
6,506
651
30
3
1
160,531
2
W
Janus
8,082
808
83
8
6
194,383
2
L
King Arthur
6,119
612
24
2
1
181,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role