Player Matchup

Merlin
Merlin
Bedinem
Merlin
Level 146
God Stats
4W - 6L
1,685 SR
Queue Stats
117W - 116L
1,525 Elo+
Party 1
Cupid
Cupid
MR_T-BERETTA
Cupid
Level 159
God Stats
9W - 6L
1,781 SR
Queue Stats
92W - 97L
1,514 Elo+
Party 1
Nemesis
Nemesis
Sir-Gormley885
Nemesis
Level 121
God Stats
1W - 1L
1,911 SR
Queue Stats
79W - 74L
1,471 Elo+
Solo
Hercules
Hercules
Softinho
Hercules
Level 160
God Stats
54W - 63L
1,538 SR
Queue Stats
1,062W - 1,086L
1,490 Elo+
Solo
Mulan
Mulan
YUNG_DAGGA_DYCK
Mulan
Level 98
God Stats
26W - 16L
1,634 SR
Queue Stats
161W - 165L
1,482 Elo+
Solo
Team Averages
Level 137
1,710 SR
1,496 Elo+

VS

Team Averages
Level 120
1,627 SR
1,492 Elo+
Horus
Horus
AsuasuP
Horus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,437 Elo+
Party 2
Chaac
Chaac
CaRlHf1503
Chaac
Level 118
God Stats
2W - 5L
1,459 SR
Queue Stats
30W - 40L
1,539 Elo+
Party 2
Rama
Rama
DarkHole432
Rama
Level 119
God Stats
16W - 8L
1,786 SR
Queue Stats
280W - 272L
1,525 Elo+
Solo
Cthulhu
Cthulhu
ZionElite117
Cthulhu
Level 104
God Stats
1W - 1L
1,708 SR
Queue Stats
22W - 24L
1,511 Elo+
Party 2
Baba Yaga
Baba Yaga
the_warden280
Baba Yaga
Level 128
God Stats
4W - 1L
1,681 SR
Queue Stats
366W - 380L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bedinem
Merlin
11
0 / 1 / 0
6,471
588
1,568
3,375
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 1
6,156
560
3,377
3,697
1,352
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 0
6,363
578
2,152
6,811
2,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Softinho
Hercules
10
0 / 0 / 3
6,018
547
3,104
5,141
3,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 2
6,371
579
8,582
10,098
5,604
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AsuasuP
Horus
9
0 / 1 / 1
5,286
481
1,750
5,912
1,844
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
11
1 / 2 / 0
6,314
574
6,255
10,115
4,690
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 2 / 0
4,848
441
2,040
7,101
2,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
ZionElite117
Cthulhu
9
0 / 1 / 0
5,552
505
2,532
3,875
1,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
the_warden280
Baba Yaga
10
1 / 0 / 0
5,621
511
1,864
3,454
1,393
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
6
Kills
2
2
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Horus
AsuasuP
Horus
0
1
1
0.5
W
Merlin
Bedinem
Merlin
0
1
0
0
L
Chaac
1
2
0
0.5
L
0
2
0
0
W
2
0
1
2.5
W
3
0
0
3
W
Hercules
Softinho
Hercules
0
0
3
1.5
W
1
1
2
2
L
Cthulhu
ZionElite117
Cthulhu
0
1
0
0
L
Baba Yaga
the_warden280
Baba Yaga
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,783
Damage
14,441
29,122
Taken
30,457
14,538
Mitigated
12,116
10,170
Healing
8,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AsuasuP
Horus
1,750
990
221
1,305
5,912
1,844
0
123
5,761
0
29,545
W
Merlin
Bedinem
Merlin
1,568
41
0
750
3,375
1,389
0
1,552
1,823
46,941
0
L
Chaac
6,255
1,166
0
3,478
10,115
4,690
0
0
10,115
0
42,614
L
2,040
1,222
0
2,134
7,101
2,241
0
0
7,101
0
27,682
W
3,377
2,084
446
2,049
3,697
1,352
0
853
2,844
0
46,001
W
2,152
770
0
600
6,811
2,305
0
339
6,472
0
48,578
W
Hercules
Softinho
Hercules
3,104
783
68
2,112
5,141
3,888
0
1,441
3,700
0
17,488
W
8,582
1,584
0
4,145
10,098
5,604
0
211
9,887
0
45,560
L
Cthulhu
ZionElite117
Cthulhu
2,532
63
34
1,066
3,875
1,948
0
0
3,875
23,333
0
L
Baba Yaga
the_warden280
Baba Yaga
1,864
0
0
738
3,454
1,393
0
1,333
2,037
37,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,379
Gold Earned
27,621
417
Minions Killed
283
0
Camps Cleared
0
1,075,971
Distance Traveled
1,094,162
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,286
481
60
5
0
255,942
0
W
Merlin
6,471
588
104
9
0
203,075
3
L
Chaac
6,314
574
81
7
0
207,942
5
L
Rama
4,848
441
52
5
0
210,005
2
W
Cupid
6,156
560
97
9
0
191,759
2
W
Nemesis
6,363
578
98
9
0
247,709
0
W
Hercules
6,018
547
26
2
0
242,258
4
W
Mulan
6,371
579
92
8
0
191,170
2
L
Cthulhu
5,552
505
29
3
0
237,340
0
L
Baba Yaga
5,621
511
61
6
0
182,933
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role