Player Matchup

Freya
Freya
Heartless_Plague
Freya
Level 105
God Stats
5W - 9L
1,369 SR
Queue Stats
52W - 115L
1,255 Elo+
Party 1
Hun Batz
Hun Batz
Nimm0904
Hun Batz
Level 96
God Stats
3W - 0L
1,672 SR
Queue Stats
42W - 79L
1,271 Elo+
Party 1
Tyr
Tyr
ToxicHell18
Tyr
Level 21
God Stats
2W - 2L
1,503 SR
Queue Stats
51W - 104L
1,266 Elo+
Party 1
Team Averages
Level 74
1,515 SR
1,264 Elo+

VS

Team Averages
Level 73
1,487 SR
1,271 Elo+
Janus
Janus
ImyanEPOMNU
Janus
Level 87
God Stats
32W - 76L
1,337 SR
Queue Stats
116W - 222L
1,293 Elo+
Solo
Kumbhakarna
Kumbhakarna
apegua
Kumbhakarna
Level 99
God Stats
2W - 1L
1,624 SR
Queue Stats
11W - 32L
1,237 Elo+
Solo
Anhur
Anhur
dorpapa
Anhur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 61L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 7
9,331
718
11,853
7,777
3,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
Nimm0904
Hun Batz
16
6 / 0 / 2
9,426
725
13,666
8,041
3,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 8
8,935
687
5,895
12,283
7,408
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,744
596
7,789
8,028
2,603
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
apegua
Kumbhakarna
11
0 / 4 / 0
8,010
616
5,784
15,060
9,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
dorpapa
Anhur
11
0 / 4 / 0
7,404
570
3,865
12,254
4,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
11
Kills
0
0
Deaths
11
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
0
3
0
0
W
Hun Batz
Nimm0904
Hun Batz
6
0
2
7
W
2
0
8
6
L
Kumbhakarna
apegua
Kumbhakarna
0
4
0
0
L
Anhur
dorpapa
Anhur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,414
Damage
17,438
28,101
Taken
35,342
14,966
Mitigated
16,455
9,006
Healing
7,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,853
3,151
0
4,250
7,777
3,692
1,037
4,238
3,539
36,986
0
L
7,789
242
0
1,907
8,028
2,603
0
1,645
6,231
41,529
0
W
Hun Batz
Nimm0904
Hun Batz
13,666
2,111
770
1,207
8,041
3,866
166
3,563
4,478
0
43,672
W
5,895
725
0
2,779
12,283
7,408
138
6,301
5,982
0
17,060
L
Kumbhakarna
apegua
Kumbhakarna
5,784
112
474
4,073
15,060
9,506
0
5,509
9,165
11,457
0
L
Anhur
dorpapa
Anhur
3,865
1,710
0
1,030
12,254
4,346
0
4,029
7,931
0
13,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,692
Gold Earned
23,158
168
Minions Killed
125
11
Camps Cleared
1
808,338
Distance Traveled
661,373
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,331
718
75
6
2
263,493
3
L
Janus
7,744
596
87
7
0
219,655
1
W
Hun Batz
9,426
725
67
5
8
291,289
0
W
Tyr
8,935
687
26
2
1
253,556
0
L
Kumbhakarna
8,010
616
7
1
0
232,835
4
L
Anhur
7,404
570
31
2
1
208,883
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role