Player Matchup

Ra
Ra
Jemmie
Ra
Level 143
God Stats
2W - 0L
1,619 SR
Queue Stats
84W - 59L
1,686 Elo+
Party 1
Thanatos
Thanatos
niklas94
Thanatos
Level 134
God Stats
1W - 1L
1,679 SR
Queue Stats
64W - 49L
1,606 Elo+
Party 1
Chaac
Chaac
zwanzlucher420
Chaac
Level 3
God Stats
7W - 1L
1,500 SR
Queue Stats
26W - 4L
1,500 Elo+
Party 1
Team Averages
Level 93
1,599 SR
1,597 Elo+

VS

Team Averages
Level 43
1,610 SR
1,391 Elo+
Sylvanus
Sylvanus
BxPTyphlosionOG
Sylvanus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,191 Elo+
Party 2
He Bo
He Bo
Ragefire91
He Bo
Level 29
God Stats
5W - 8L
1,485 SR
Queue Stats
18W - 21L
1,334 Elo+
Party 2
Chiron
Chiron
lazydude005
Chiron
Level 85
God Stats
5W - 3L
1,844 SR
Queue Stats
26W - 28L
1,647 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
3 / 2 / 10
9,021
752
9,567
6,500
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
niklas94
Thanatos
13
5 / 4 / 8
8,876
740
11,413
10,938
4,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 1 / 7
9,332
778
11,822
13,268
11,452
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
2 / 4 / 5
7,736
645
8,032
13,756
11,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
11
2 / 7 / 5
7,751
646
10,295
11,228
3,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
12
3 / 3 / 2
8,083
674
3,842
12,273
5,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
14
Kills
7
7
Deaths
14
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
2
4
5
1.13
W
Ra
3
2
10
4
L
He Bo
2
7
5
0.64
L
Chiron
3
3
2
1.33
W
Thanatos
niklas94
Thanatos
5
4
8
2.25
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,802
Damage
22,169
30,706
Taken
37,257
18,565
Mitigated
21,176
13,736
Healing
6,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
8,032
1,758
1,692
2,446
13,756
11,778
0
4,981
8,775
18,336
2,907
W
Ra
9,567
863
912
2,193
6,500
2,629
596
4,253
2,077
46,703
0
L
He Bo
10,295
831
0
187
11,228
3,924
0
2,828
8,400
22,260
0
L
Chiron
3,842
1,539
731
1,354
12,273
5,474
0
2,088
10,185
0
23,407
W
Thanatos
niklas94
Thanatos
11,413
2,315
0
7,212
10,938
4,484
769
5,693
5,033
0
20,985
W
11,822
2,372
0
3,419
13,268
11,452
363
7,760
5,237
176
37,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,229
Gold Earned
23,570
174
Minions Killed
120
7
Camps Cleared
3
694,773
Distance Traveled
592,269
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,736
645
26
2
0
190,041
1
W
Ra
9,021
752
87
7
3
237,226
4
L
He Bo
7,751
646
38
3
2
194,527
0
L
Chiron
8,083
674
56
5
1
207,701
4
W
Thanatos
8,876
740
32
3
1
220,359
5
W
Chaac
9,332
778
55
5
3
237,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role