Player Matchup

Thanatos
Thanatos
BruhShobi
Thanatos
Level 25
God Stats
3W - 4L
1,283 SR
Queue Stats
27W - 33L
1,389 Elo+
Party 1
Merlin
Merlin
SkeptikOverlord
Merlin
Level 45
God Stats
1W - 0L
1,475 SR
Queue Stats
12W - 11L
1,324 Elo+
Party 1
Achilles
Achilles
SmugAmerican24
Achilles
Level 107
God Stats
22W - 31L
1,546 SR
Queue Stats
185W - 231L
1,442 Elo+
Party 1
Team Averages
Level 59
1,435 SR
1,385 Elo+

VS

Team Averages
Level 81
1,395 SR
1,369 Elo+
Vamana
Vamana
THErealGQsmooth
Vamana
Level 126
God Stats
43W - 41L
1,325 SR
Queue Stats
264W - 296L
1,416 Elo+
Solo
He Bo
He Bo
Xulapooo
He Bo
Level 69
God Stats
3W - 4L
1,489 SR
Queue Stats
63W - 68L
1,400 Elo+
Party 2
Thanatos
Thanatos
xxScorpionxx500
Thanatos
Level 48
God Stats
1W - 4L
1,371 SR
Queue Stats
54W - 82L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BruhShobi
Thanatos
15
4 / 8 / 6
10,730
715
7,918
13,921
6,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 6 / 8
11,375
758
12,089
12,243
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Achilles
18
9 / 4 / 7
14,051
937
19,038
20,546
19,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 10
11,314
754
11,707
19,988
18,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
Xulapooo
He Bo
15
10 / 5 / 7
11,706
780
17,072
12,576
4,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
15
5 / 8 / 11
10,530
702
8,920
16,811
7,357
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
46
17
Kills
18
18
Deaths
17
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BruhShobi
Thanatos
4
8
6
0.88
W
4
6
8
1.33
W
Achilles
9
4
7
3.13
L
3
4
10
2
L
He Bo
Xulapooo
He Bo
10
5
7
2.7
L
Thanatos
5
8
11
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,045
Damage
37,699
46,710
Taken
49,375
30,492
Mitigated
30,871
13,259
Healing
12,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BruhShobi
Thanatos
7,918
1,945
612
6,035
13,921
6,109
132
4,358
9,563
0
18,688
W
12,089
932
827
1,940
12,243
4,621
520
5,941
6,302
46,204
0
W
Achilles
19,038
3,567
0
3,845
20,546
19,762
974
7,311
13,235
0
39,050
L
11,707
5,449
216
6,009
19,988
18,581
131
5,745
14,243
0
39,104
L
He Bo
Xulapooo
He Bo
17,072
1,176
0
921
12,576
4,933
444
2,553
10,023
49,433
0
L
Thanatos
8,920
1,830
0
5,786
16,811
7,357
645
4,157
12,654
0
20,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,156
Gold Earned
33,550
135
Minions Killed
137
2
Camps Cleared
9
831,744
Distance Traveled
809,970
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,730
715
17
1
1
264,480
1
W
Merlin
11,375
758
85
6
1
255,334
0
W
Achilles
14,051
937
33
2
0
311,930
3
L
Vamana
11,314
754
58
4
3
310,665
1
L
He Bo
11,706
780
60
4
5
250,763
1
L
Thanatos
10,530
702
19
1
1
248,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role