Player Matchup

Osiris
Osiris
 
Osiris
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
KelpieDemon
Sol
Level 129
God Stats
0W - 3L
1,222 SR
Queue Stats
15W - 20L
1,455 Elo+
Solo
He Bo
He Bo
yTomioka
He Bo
Level 83
God Stats
4W - 5L
1,539 SR
Queue Stats
503W - 453L
1,592 Elo+
Party 1
Team Averages
Level 117
1,452 SR
1,510 Elo+

VS

Team Averages
Level 107
1,457 SR
1,446 Elo+
Lancelot
Lancelot
 
Lancelot
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ATHA00123
Bacchus
Level 98
God Stats
1W - 2L
1,240 SR
Queue Stats
127W - 168L
1,443 Elo+
Party 2
Achilles
Achilles
Luduaver
Achilles
Level 84
God Stats
5W - 9L
1,494 SR
Queue Stats
122W - 138L
1,329 Elo+
Solo
Anhur
Anhur
shikamaru450
Anhur
Level 108
God Stats
5W - 6L
1,552 SR
Queue Stats
274W - 326L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
1 / 2 / 0
5,460
546
3,955
8,589
7,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kali
 
Kali
9
1 / 2 / 1
5,380
538
2,268
9,719
3,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
 
Janus
9
0 / 3 / 0
4,827
483
2,021
5,968
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 1
5,102
510
2,710
5,698
1,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

He Bo
yTomioka
He Bo
8
0 / 2 / 1
4,294
429
5,011
7,448
3,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
5 / 0 / 2
6,241
624
6,945
7,647
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
 
Hel
11
2 / 0 / 4
6,238
624
3,231
3,204
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ATHA00123
Bacchus
10
1 / 0 / 6
5,839
584
4,392
7,557
6,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles
Luduaver
Achilles
9
1 / 1 / 1
5,525
553
5,948
8,015
4,941
Breastplate

Breastplate

+20
Physical Protection

10
1 / 1 / 1
5,630
563
3,520
4,908
1,933
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
10
10
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
2
0
0.5
L
Kali
 
Kali
1
2
1
0.75
L
Janus
 
Janus
0
3
0
0
W
Lancelot
 
Lancelot
5
0
2
6
W
Hel
 
Hel
2
0
4
4
W
Bacchus
ATHA00123
Bacchus
1
0
6
4
L
0
1
1
0.5
W
Achilles
Luduaver
Achilles
1
1
1
1.5
W
1
1
1
1.5
L
He Bo
yTomioka
He Bo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,965
Damage
24,036
37,422
Taken
31,331
17,894
Mitigated
17,163
10,281
Healing
12,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,955
1,482
0
2,801
8,589
7,358
0
165
8,424
0
32,064
L
Kali
 
Kali
2,268
697
0
2,284
9,719
3,933
0
1,671
8,048
0
34,285
L
Janus
 
Janus
2,021
265
0
1,610
5,968
2,106
0
1,766
4,202
34,035
0
W
Lancelot
 
Lancelot
6,945
1,482
0
2,683
7,647
3,013
0
1,881
5,679
0
39,549
W
Hel
 
Hel
3,231
45
1,842
1,643
3,204
1,133
840
1,396
1,780
44,353
0
W
Bacchus
ATHA00123
Bacchus
4,392
822
0
2,633
7,557
6,143
58
3,483
3,871
17,578
0
L
2,710
865
0
2,279
5,698
1,208
0
924
4,774
27,798
0
W
Achilles
Luduaver
Achilles
5,948
1,156
0
1,924
8,015
4,941
0
899
7,084
0
30,088
W
3,520
918
0
1,369
4,908
1,933
0
1,842
3,022
0
40,767
L
He Bo
yTomioka
He Bo
5,011
118
0
1,307
7,448
3,289
0
3,097
4,351
16,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,063
Gold Earned
29,473
254
Minions Killed
315
0
Camps Cleared
0
974,418
Distance Traveled
1,101,176
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,460
546
56
6
0
210,630
6
L
Kali
5,380
538
63
6
0
248,101
2
L
Janus
4,827
483
61
6
0
169,650
5
W
Lancelot
6,241
624
63
6
0
262,655
3
W
Hel
6,238
624
94
9
0
192,371
4
W
Bacchus
5,839
584
22
2
0
229,972
5
L
Sol
5,102
510
52
5
0
146,761
1
W
Achilles
5,525
553
59
6
0
214,383
3
W
Anhur
5,630
563
77
8
0
201,795
2
L
He Bo
4,294
429
22
2
0
199,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role