Player Matchup

Achilles
Achilles
Eries_Aston
Achilles
Level 89
God Stats
0W - 4L
1,178 SR
Queue Stats
232W - 231L
1,402 Elo+
Solo
Medusa
Medusa
XBiiChOOuX
Medusa
Level 107
God Stats
0W - 4L
1,285 SR
Queue Stats
157W - 166L
1,467 Elo+
Party 1
Arachne
Arachne
iiJ0ExXi
Arachne
Level 141
God Stats
0W - 2L
1,228 SR
Queue Stats
390W - 387L
1,338 Elo+
Solo
Mercury
Mercury
kssw34rt588
Mercury
Level 92
God Stats
0W - 2L
1,263 SR
Queue Stats
60W - 89L
1,376 Elo+
Solo
Da Ji
Da Ji
x C r e ii Z y
Da Ji
Level 128
God Stats
2W - 3L
1,515 SR
Queue Stats
358W - 365L
1,457 Elo+
Party 1
Team Averages
Level 111
1,294 SR
1,408 Elo+

VS

Team Averages
Level 86
1,425 SR
1,322 Elo+
Awilix
Awilix
AKEELA10
Awilix
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 149L
1,240 Elo+
Solo
Cerberus
Cerberus
MordBjorn
Cerberus
Level 78
God Stats
10W - 3L
1,486 SR
Queue Stats
271W - 287L
1,379 Elo+
Solo
Hera
Hera
paoloalca
Hera
Level 108
God Stats
2W - 5L
1,268 SR
Queue Stats
169W - 183L
1,471 Elo+
Solo
Mulan
Mulan
viktor42435334
Mulan
Level 79
God Stats
4W - 4L
1,373 SR
Queue Stats
120W - 120L
1,363 Elo+
Solo
Chronos
Chronos
Аtlant
Chronos
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,158 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Eries_Aston
Achilles
16
2 / 2 / 12
9,493
791
6,275
9,977
9,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
XBiiChOOuX
Medusa
16
4 / 5 / 9
9,548
796
10,404
10,260
4,503
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
iiJ0ExXi
Arachne
15
3 / 5 / 9
9,414
785
8,788
15,515
10,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mercury
kssw34rt588
Mercury
14
0 / 6 / 11
8,316
693
2,426
12,142
4,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 4 / 6
10,749
896
13,586
10,694
5,136
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AKEELA10
Awilix
17
5 / 5 / 7
10,075
840
11,107
13,830
6,301
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
MordBjorn
Cerberus
15
2 / 3 / 15
9,282
774
6,686
14,903
8,910
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
16
4 / 4 / 10
9,857
821
13,437
8,165
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
9 / 4 / 12
11,288
941
14,387
11,794
7,607
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
Аtlant
Chronos
14
2 / 1 / 12
9,150
763
6,327
5,585
2,510
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
78
16
Kills
22
22
Deaths
17
47
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Awilix
AKEELA10
Awilix
5
5
7
1.7
L
Achilles
Eries_Aston
Achilles
2
2
12
4
W
Cerberus
MordBjorn
Cerberus
2
3
15
3.17
L
Medusa
XBiiChOOuX
Medusa
4
5
9
1.7
L
Arachne
iiJ0ExXi
Arachne
3
5
9
1.5
L
Mercury
kssw34rt588
Mercury
0
6
11
0.92
W
Hera
4
4
10
2.25
W
9
4
12
3.75
L
7
4
6
2.5
W
Chronos
Аtlant
Chronos
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,479
Damage
51,944
58,588
Taken
54,277
34,303
Mitigated
28,661
14,423
Healing
18,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
AKEELA10
Awilix
11,107
5,386
910
2,903
13,830
6,301
935
0
13,830
0
23,164
L
Achilles
Eries_Aston
Achilles
6,275
2,309
732
2,161
9,977
9,362
665
3,512
6,465
0
13,847
W
Cerberus
MordBjorn
Cerberus
6,686
516
2,385
5,376
14,903
8,910
278
0
14,903
15,820
0
L
Medusa
XBiiChOOuX
Medusa
10,404
4,244
349
466
10,260
4,503
2,395
4,411
5,849
0
26,688
L
Arachne
iiJ0ExXi
Arachne
8,788
6,084
3,770
4,097
15,515
10,389
726
6,465
9,050
0
14,869
L
Mercury
kssw34rt588
Mercury
2,426
498
0
118
12,142
4,913
545
6,775
5,367
0
5,419
W
Hera
13,437
4,649
717
927
8,165
3,333
1,600
0
8,165
32,515
0
W
14,387
3,937
200
1,887
11,794
7,607
1,031
0
11,794
0
28,448
L
13,586
2,134
1,131
1,599
10,694
5,136
378
5,287
5,407
0
28,170
W
Chronos
Аtlant
Chronos
6,327
1,521
390
2,878
5,585
2,510
2,801
0
5,585
18,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,520
Gold Earned
49,652
102
Minions Killed
167
0
Camps Cleared
0
1,074,309
Distance Traveled
1,164,464
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,075
840
22
2
0
244,007
0
L
Achilles
9,493
791
16
1
0
238,586
3
W
Cerberus
9,282
774
27
2
0
228,402
0
L
Medusa
9,548
796
31
3
0
193,052
0
L
Arachne
9,414
785
11
1
0
206,700
0
L
Mercury
8,316
693
6
1
0
223,687
1
W
Hera
9,857
821
51
4
0
204,299
0
W
Mulan
11,288
941
36
3
0
239,656
4
L
Da Ji
10,749
896
38
3
0
212,284
0
W
Chronos
9,150
763
31
3
0
248,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role