Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
AgentNi
Nemesis
Level 29
God Stats
2W - 4L
1,316 SR
Queue Stats
13W - 27L
1,120 Elo+
Party 1
Achilles
Achilles
Lukuss788
Achilles
Level 33
God Stats
3W - 8L
1,500 SR
Queue Stats
22W - 38L
1,241 Elo+
Party 1
Anubis
Anubis
Tiptoor
Anubis
Level 44
God Stats
125W - 150L
1,417 SR
Queue Stats
165W - 186L
1,397 Elo+
Solo
Team Averages
Level 48
1,447 SR
1,352 Elo+

VS

Team Averages
Level 66
1,350 SR
1,389 Elo+
Eset
Eset
LeStormtrooper33
Eset
Level 69
God Stats
1W - 1L
1,100 SR
Queue Stats
143W - 171L
1,362 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SF_Satochi350
Tsukuyomi
Level 65
God Stats
8W - 7L
1,210 SR
Queue Stats
111W - 157L
1,333 Elo+
Party 3
Ares
Ares
profoundsmurf
Ares
Level 100
God Stats
3W - 2L
1,174 SR
Queue Stats
398W - 412L
1,427 Elo+
Solo
Ullr
Ullr
retnet
Ullr
Level 82
God Stats
2W - 0L
1,764 SR
Queue Stats
10W - 12L
1,376 Elo+
Party 4
Danzaburou
Danzaburou
tot18
Danzaburou
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,445 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
1 / 4 / 9
9,374
426
6,501
26,129
24,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
 
Charybdis
5
0 / 1 / 0
6,506
296
1,396
3,437
702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
AgentNi
Nemesis
15
4 / 2 / 7
9,772
444
12,152
20,629
10,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Lukuss788
Achilles
17
8 / 4 / 2
11,119
505
13,755
24,270
28,210
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Tiptoor
Anubis
16
8 / 6 / 6
11,017
501
19,447
23,404
15,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 8
9,993
454
21,039
14,240
4,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
SF_Satochi350
Tsukuyomi
17
6 / 5 / 7
10,940
497
19,276
19,503
7,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 3 / 6
11,124
506
14,335
21,756
23,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ullr
retnet
Ullr
16
3 / 5 / 3
10,402
473
16,035
16,441
6,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
tot18
Danzaburou
18
1 / 2 / 3
11,620
528
9,288
12,539
5,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
44
21
Kills
17
17
Deaths
22
24
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
4
9
1.38
L
Charybdis
 
Charybdis
0
1
0
0
L
Nemesis
AgentNi
Nemesis
4
2
7
3.75
W
2
7
8
0.86
L
Achilles
Lukuss788
Achilles
8
4
2
2.25
W
Tsukuyomi
SF_Satochi350
Tsukuyomi
6
5
7
1.9
L
Anubis
Tiptoor
Anubis
8
6
6
1.83
W
5
3
6
2.67
W
Ullr
retnet
Ullr
3
5
3
0.9
W
Danzaburou
tot18
Danzaburou
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,251
Damage
79,973
97,869
Taken
84,479
79,973
Mitigated
48,910
26,040
Healing
22,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
6,501
2,061
8,090
6,580
26,129
24,865
324
12,439
13,690
23,046
0
L
Charybdis
 
Charybdis
1,396
1,017
0
630
3,437
702
0
850
2,587
0
15,320
L
Nemesis
AgentNi
Nemesis
12,152
4,448
0
1,220
20,629
10,672
138
4,568
16,061
0
78,190
W
21,039
436
962
1,749
14,240
4,748
710
7,635
6,605
66,816
0
L
Achilles
Lukuss788
Achilles
13,755
3,903
0
2,244
24,270
28,210
525
8,054
16,216
0
63,082
W
Tsukuyomi
SF_Satochi350
Tsukuyomi
19,276
5,375
69
6,807
19,503
7,615
165
6,714
12,789
0
71,597
L
Anubis
Tiptoor
Anubis
19,447
499
0
7,276
23,404
15,524
315
9,463
13,941
83,177
0
W
14,335
946
0
4,139
21,756
23,647
0
5,014
16,742
45,594
0
W
Ullr
retnet
Ullr
16,035
8,999
0
2,597
16,441
6,902
2,867
4,880
11,561
0
83,509
W
Danzaburou
tot18
Danzaburou
9,288
5,215
0
5,695
12,539
5,998
476
1,705
10,834
0
88,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,788
Gold Earned
54,079
373
Minions Killed
530
0
Camps Cleared
0
1,665,177
Distance Traveled
1,916,790
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,374
426
22
1
0
385,314
5
L
Charybdis
6,506
296
30
1
0
89,166
1
L
Nemesis
9,772
444
97
4
0
480,913
1
W
Eset
9,993
454
105
5
0
333,613
0
L
Achilles
11,119
505
93
4
0
414,022
1
W
Tsukuyomi
10,940
497
93
4
0
436,131
1
L
Anubis
11,017
501
131
6
0
295,762
4
W
Ares
11,124
506
32
1
0
394,645
6
W
Ullr
10,402
473
132
6
0
380,750
4
W
Danzaburou
11,620
528
168
8
0
371,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role