Player Matchup

Bacchus
Bacchus
Gilgamushi
Bacchus
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 4L
1,867 Elo+
Party 1
Sol
Sol
Gilgasushi
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,867 Elo+
Party 1
Bastet
Bastet
KaliMerol
Bastet
Level 41
God Stats
4W - 1L
1,676 SR
Queue Stats
53W - 32L
1,567 Elo+
Party 1
Team Averages
Level 20
1,559 SR
1,767 Elo+

VS

Team Averages
Level 102
1,480 SR
1,403 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
HuGoGaR07
Lancelot
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 86L
1,219 Elo+
Solo
Tyr
Tyr
Rus_Nix
Tyr
Level 103
God Stats
2W - 4L
1,441 SR
Queue Stats
64W - 63L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gilgamushi
Bacchus
15
3 / 2 / 10
9,945
765
6,585
12,455
14,832
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
12 / 0 / 3
11,321
871
22,253
11,799
5,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
KaliMerol
Bastet
13
0 / 0 / 9
8,418
648
5,981
9,545
4,080
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 4 / 1
8,087
622
8,211
9,144
4,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
HuGoGaR07
Lancelot
11
0 / 8 / 1
7,612
586
3,982
15,064
6,825
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
13
1 / 3 / 0
8,191
630
8,952
15,471
12,405
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
15
Kills
1
2
Deaths
15
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
1
0.13
W
Bacchus
Gilgamushi
Bacchus
3
2
10
4
W
12
0
3
13.5
L
Lancelot
HuGoGaR07
Lancelot
0
8
1
0.06
W
Bastet
KaliMerol
Bastet
0
0
9
4.5
L
Tyr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,819
Damage
21,145
33,799
Taken
39,679
23,989
Mitigated
23,442
12,237
Healing
5,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,211
274
0
1,410
9,144
4,212
0
7,770
1,134
36,351
0
W
Bacchus
Gilgamushi
Bacchus
6,585
495
420
1,917
12,455
14,832
0
2,939
8,675
14,142
0
W
22,253
8,792
0
8,841
11,799
5,077
2,779
2,924
8,705
63,881
0
L
Lancelot
HuGoGaR07
Lancelot
3,982
190
0
614
15,064
6,825
0
10,725
3,857
0
10,770
W
Bastet
KaliMerol
Bastet
5,981
1,908
0
1,059
9,545
4,080
0
2,114
7,289
0
16,691
L
Tyr
8,952
999
0
3,555
15,471
12,405
0
10,185
4,944
0
24,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,684
Gold Earned
23,890
138
Minions Killed
122
5
Camps Cleared
6
796,510
Distance Traveled
757,402
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,087
622
73
6
4
244,266
2
W
Bacchus
9,945
765
17
1
1
266,962
5
W
Sol
11,321
871
100
8
2
229,953
2
L
Lancelot
7,612
586
17
1
0
260,081
0
W
Bastet
8,418
648
21
2
2
299,595
0
L
Tyr
8,191
630
32
2
2
253,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role