Player Matchup

Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Masters
IDorpz
Sol
Masters
Level 48
God Stats
1W - 0L
1,746 SR
Queue Stats
101W - 46L
2,316 MMR
Party 1
Sobek
Sobek
Masters
Térrified
Sobek
Masters
Level 160
God Stats
2W - 0L
1,609 SR
Queue Stats
71W - 16L
3,026 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 92
1,618 SR
2,281 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,610 SR
2,398 MMR
Guan Yu
Guan Yu
Masters
Dr_jacx-z-ADC
Guan Yu
Masters
Level 160
God Stats
33W - 23L
1,653 SR
Queue Stats
402W - 409L
2,361 MMR
Solo
Thoth
Thoth
Diamond III
GoCrazy-AH
Thoth
Diamond III
Level 149
God Stats
7W - 10L
1,539 SR
Queue Stats
166W - 185L
2,446 MMR
Solo
Xbalanque
Xbalanque
Masters
IBrokenzZI
Xbalanque
Masters
Level 157
God Stats
44W - 52L
1,638 SR
Queue Stats
384W - 439L
2,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 0 / 7
8,898
890
9,945
11,844
10,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sol
IDorpz
Sol
13
4 / 0 / 8
8,196
820
8,627
8,986
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
12
3 / 0 / 9
8,566
857
4,063
14,885
17,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Ah Muzen CabBaron SamediBaba YagaShivaAtlas

VS

Bans
BastetAresGilgameshXing TianHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
9
0 / 4 / 0
5,867
587
5,777
12,207
7,986
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
10
0 / 2 / 0
6,333
633
10,076
4,264
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
IBrokenzZI
Xbalanque
10
0 / 6 / 0
6,189
619
6,112
10,307
4,205
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
12
Kills
0
0
Deaths
12
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
7
8.5
L
Guan Yu
0
4
0
0
L
Thoth
0
2
0
0
L
Xbalanque
IBrokenzZI
Xbalanque
0
6
0
0
W
Sol
IDorpz
Sol
4
0
8
8
W
Sobek
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,635
Damage
21,965
35,715
Taken
26,778
32,467
Mitigated
13,876
15,539
Healing
5,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,945
2,042
0
5,712
11,844
10,606
286
4,422
6,954
0
24,865
L
Guan Yu
5,777
811
816
2,608
12,207
7,986
0
5,234
6,973
0
13,294
L
Thoth
10,076
428
0
579
4,264
1,685
0
1,719
2,545
26,551
0
L
Xbalanque
IBrokenzZI
Xbalanque
6,112
2,795
0
1,144
10,307
4,205
0
4,934
5,373
0
24,684
W
Sol
IDorpz
Sol
8,627
3,441
0
4,795
8,986
4,038
2,451
2,127
6,677
39,938
3,832
W
Sobek
4,063
568
0
5,032
14,885
17,823
100
3,145
11,168
12,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,660
Gold Earned
18,389
119
Minions Killed
103
7
Camps Cleared
2
584,543
Distance Traveled
546,411
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,898
890
14
1
2
214,469
2
L
Guan Yu
5,867
587
15
2
1
195,752
4
L
Thoth
6,333
633
42
4
0
174,915
3
L
Xbalanque
6,189
619
46
5
1
175,744
3
W
Sol
8,196
820
91
9
5
174,633
0
W
Sobek
8,566
857
14
1
0
195,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role