Player Matchup

Chang'e
Chang'e
DaWolfBoy
Chang'e
Level 103
God Stats
0W - 3L
1,511 SR
Queue Stats
209W - 219L
1,490 Elo+
Party 1
Raijin
Raijin
FamousShot69
Raijin
Level 147
God Stats
16W - 17L
1,575 SR
Queue Stats
1,221W - 1,229L
1,502 Elo+
Solo
Jing Wei
Jing Wei
IAmHarrietTubman
Jing Wei
Level 124
God Stats
0W - 1L
1,661 SR
Queue Stats
86W - 62L
1,572 Elo+
Party 1
Thor
Thor
Moonlitblackfox
Thor
Level 80
God Stats
1W - 3L
1,585 SR
Queue Stats
81W - 79L
1,477 Elo+
Party 1
Sobek
Sobek
Player41813336
Sobek
Level 28
God Stats
1W - 1L
1,758 SR
Queue Stats
3W - 10L
1,287 Elo+
Solo
Team Averages
Level 96
1,618 SR
1,465 Elo+

VS

Team Averages
Level 57
1,576 SR
1,463 Elo+
Neith
Neith
Baneful425
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,597 Elo+
Solo
Nu Wa
Nu Wa
Cuppz
Nu Wa
Level 148
God Stats
5W - 2L
1,673 SR
Queue Stats
371W - 379L
1,451 Elo+
Solo
Nemesis
Nemesis
Kamag
Nemesis
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 50L
1,462 Elo+
Solo
Guan Yu
Guan Yu
mizuame-ame
Guan Yu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 19L
1,231 Elo+
Solo
Bacchus
Bacchus
thaunsungh3ro
Bacchus
Level 28
God Stats
2W - 0L
1,706 SR
Queue Stats
27W - 18L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DaWolfBoy
Chang'e
16
1 / 7 / 11
9,656
644
14,334
20,478
8,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
20
5 / 3 / 14
12,055
804
25,971
14,322
7,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
11 / 6 / 6
11,876
792
24,227
18,570
8,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 7 / 9
9,335
622
8,566
18,816
9,848
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 3 / 13
11,889
793
7,068
24,624
31,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
2 / 6 / 14
10,609
707
13,045
12,172
5,533
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Cuppz
Nu Wa
20
10 / 3 / 13
13,238
883
30,464
13,696
7,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Kamag
Nemesis
19
5 / 5 / 16
11,015
734
18,406
23,694
15,706
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
mizuame-ame
Guan Yu
18
2 / 4 / 20
10,736
716
6,475
20,074
26,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
18
7 / 5 / 16
12,185
812
15,798
25,285
41,305
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
105
23
Kills
26
26
Deaths
23
53
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Neith
2
6
14
1.5
W
Nu Wa
Cuppz
Nu Wa
10
3
13
5.5
L
Chang'e
DaWolfBoy
Chang'e
1
7
11
0.93
L
Raijin
5
3
14
4
L
11
6
6
2.33
W
Nemesis
Kamag
Nemesis
5
5
16
2.6
L
2
7
9
0.93
L
4
3
13
3.5
W
Guan Yu
mizuame-ame
Guan Yu
2
4
20
3
W
Bacchus
7
5
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,166
Damage
84,188
96,810
Taken
94,921
65,561
Mitigated
95,967
26,278
Healing
30,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
13,045
2,533
616
1,136
12,172
5,533
1,664
8,332
3,840
0
30,565
W
Nu Wa
Cuppz
Nu Wa
30,464
8,409
1,218
1,316
13,696
7,055
2,782
8,016
5,680
71,097
0
L
Chang'e
DaWolfBoy
Chang'e
14,334
824
9,558
4,689
20,478
8,545
34
11,011
9,467
36,164
0
L
Raijin
25,971
2,203
1,141
619
14,322
7,239
74
5,782
8,540
54,121
0
L
24,227
16,497
815
2,373
18,570
8,370
1,122
10,130
8,440
0
48,776
W
Nemesis
Kamag
Nemesis
18,406
8,585
1,063
3,481
23,694
15,706
1,653
11,926
11,768
0
26,835
L
8,566
855
917
543
18,816
9,848
0
8,778
10,038
0
16,830
L
7,068
307
1,709
3,914
24,624
31,559
182
10,561
14,063
11,594
0
W
Guan Yu
mizuame-ame
Guan Yu
6,475
995
9,269
6,017
20,074
26,368
906
7,860
12,214
0
11,726
W
Bacchus
15,798
2,253
3,412
3,162
25,285
41,305
587
11,239
14,046
23,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,811
Gold Earned
57,783
175
Minions Killed
139
0
Camps Cleared
0
1,064,732
Distance Traveled
1,412,594
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,609
707
34
2
0
260,871
1
W
Nu Wa
13,238
883
61
4
0
251,687
0
L
Chang'e
9,656
644
37
2
0
198,723
0
L
Raijin
12,055
804
59
4
0
217,907
1
L
Jing Wei
11,876
792
55
4
0
214,962
0
W
Nemesis
11,015
734
19
1
0
303,156
0
L
Thor
9,335
622
17
1
0
196,124
1
L
Sobek
11,889
793
7
0
0
237,016
0
W
Guan Yu
10,736
716
8
1
0
299,012
0
W
Bacchus
12,185
812
17
1
0
297,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role