Player Matchup

Arachne
Arachne
 
Arachne
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Goldmigen
Neith
Level 16
God Stats
24W - 25L
1,567 SR
Queue Stats
52W - 60L
1,562 Elo+
Party 1
Eset
Eset
LordKogle
Eset
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 140L
1,462 Elo+
Party 2
Cupid
Cupid
Rhogoth
Cupid
Level 114
God Stats
1W - 0L
1,436 SR
Queue Stats
132W - 118L
1,514 Elo+
Solo
Ganesha
Ganesha
nfgibaaaator228
Ganesha
Level 80
God Stats
8W - 3L
1,620 SR
Queue Stats
61W - 67L
1,517 Elo+
Party 1
Team Averages
Level 96
1,525 SR
1,511 Elo+

VS

Team Averages
Level 59
1,418 SR
1,387 Elo+
Nox
Nox
Arangir
Nox
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 105L
1,577 Elo+
Solo
Da Ji
Da Ji
CNDGScylla
Da Ji
Level 118
God Stats
4W - 6L
1,398 SR
Queue Stats
361W - 390L
1,433 Elo+
Solo
Hel
Hel
RGarci
Hel
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,426 Elo+
Solo
Neith
Neith
Stokkus
Neith
Level 4
God Stats
1W - 3L
1,306 SR
Queue Stats
1W - 4L
1,126 Elo+
Party 3
Horus
Horus
br4inbre4k
Horus
Level 36
God Stats
11W - 19L
1,386 SR
Queue Stats
150W - 156L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
4 / 4 / 4
8,004
534
6,122
15,666
6,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Goldmigen
Neith
13
2 / 1 / 3
8,647
576
7,603
9,297
3,305
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Eset
13
2 / 4 / 6
8,383
559
8,304
10,407
4,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Rhogoth
Cupid
17
10 / 0 / 2
9,946
663
11,393
8,842
3,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
0 / 3 / 13
7,569
505
5,193
15,379
14,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
12
4 / 4 / 1
7,745
516
10,689
12,508
5,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
12
4 / 3 / 0
7,365
491
9,014
12,603
6,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hel
RGarci
Hel
11
1 / 5 / 1
6,585
439
3,225
13,053
6,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
Stokkus
Neith
11
2 / 6 / 1
6,631
442
6,754
10,629
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
13
0 / 0 / 3
7,242
483
5,850
11,003
7,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
18
Kills
11
12
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
4
4
1.5
L
Nox
4
4
1
1.13
L
Da Ji
4
3
0
1.33
W
Neith
Goldmigen
Neith
2
1
3
3.5
W
Eset
2
4
6
1.25
L
Hel
RGarci
Hel
1
5
1
0.3
W
Cupid
Rhogoth
Cupid
10
0
2
11
L
Neith
Stokkus
Neith
2
6
1
0.42
L
Horus
0
0
3
1.5
W
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,615
Damage
35,532
59,591
Taken
59,796
32,074
Mitigated
30,155
16,394
Healing
16,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,122
4,635
0
1,822
15,666
6,196
449
3,080
12,460
0
51,098
L
Nox
10,689
2,049
0
2,542
12,508
5,167
27
5,331
6,768
56,485
0
L
Da Ji
9,014
2,115
0
2,905
12,603
6,181
0
1,516
10,885
0
56,873
W
Neith
Goldmigen
Neith
7,603
2,225
0
4,632
9,297
3,305
2,931
490
8,198
0
58,444
W
Eset
8,304
882
183
2,780
10,407
4,219
1,436
4,355
6,052
53,416
0
L
Hel
RGarci
Hel
3,225
772
1,665
3,657
13,053
6,884
290
2,138
10,869
30,703
0
W
Cupid
Rhogoth
Cupid
11,393
6,696
506
5,147
8,842
3,683
702
1,534
7,308
0
87,607
L
Neith
Stokkus
Neith
6,754
2,840
0
862
10,629
4,137
158
2,707
7,878
0
44,725
L
Horus
5,850
2,760
967
4,054
11,003
7,786
0
1,046
9,899
0
50,640
W
5,193
632
0
1,324
15,379
14,671
116
4,455
10,924
15,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,549
Gold Earned
35,568
454
Minions Killed
394
0
Camps Cleared
0
1,425,430
Distance Traveled
1,450,212
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,004
534
79
5
0
301,220
3
L
Nox
7,745
516
98
7
0
288,638
6
L
Da Ji
7,365
491
94
6
0
296,948
2
W
Neith
8,647
576
114
8
0
243,392
5
W
Eset
8,383
559
100
7
0
270,468
1
L
Hel
6,585
439
55
4
0
278,452
5
W
Cupid
9,946
663
161
11
0
302,743
2
L
Neith
6,631
442
62
4
0
262,337
1
L
Horus
7,242
483
85
6
0
323,837
1
W
Ganesha
7,569
505
0
0
0
307,607
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role