Player Matchup

Merlin
Merlin
 
Merlin
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ConsolesUnite
Achilles
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
36W - 34L
1,406 Elo+
Party 2
Skadi
Skadi
TrashySweetheart
Skadi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 155L
1,443 Elo+
Party 2
Team Averages
Level 73
1,500 SR
1,450 Elo+

VS

Team Averages
Level 58
1,433 SR
1,209 Elo+
Neith
Neith
Jbreezy8181
Neith
Level 44
God Stats
1W - 2L
1,117 SR
Queue Stats
3W - 14L
1,129 Elo+
Party 1
Bacchus
Bacchus
MajorPayne94263
Bacchus
Level 69
God Stats
2W - 2L
1,505 SR
Queue Stats
13W - 35L
1,270 Elo+
Party 1
Sol
Sol
iitsjakeyboii
Sol
Level 60
God Stats
2W - 0L
1,677 SR
Queue Stats
14W - 43L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 3 / 4
9,720
608
9,814
11,996
5,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
ConsolesUnite
Achilles
14
5 / 1 / 1
10,133
633
7,441
11,368
10,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 5 / 4
9,440
590
10,339
13,522
5,770
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 4
10,505
657
10,558
12,580
5,363
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 4 / 5
11,545
722
8,708
15,076
22,131
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 1 / 6
11,136
696
13,558
9,183
3,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
6
Kills
9
9
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
4
1
L
Achilles
ConsolesUnite
Achilles
5
1
1
5.5
W
3
1
4
5
W
4
4
5
1.63
L
0
5
4
0.4
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,594
Damage
32,824
36,886
Taken
36,839
21,402
Mitigated
31,033
3,099
Healing
13,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,814
206
0
430
11,996
5,218
0
8,884
3,112
38,467
0
L
Achilles
ConsolesUnite
Achilles
7,441
1,886
0
2,009
11,368
10,414
0
5,530
5,838
0
13,878
W
10,558
5,139
82
5,202
12,580
5,363
966
3,129
9,451
0
35,309
W
8,708
391
279
3,019
15,076
22,131
98
4,102
10,974
22,842
0
L
10,339
3,846
0
660
13,522
5,770
0
8,292
5,230
0
47,452
W
13,558
3,195
0
4,463
9,183
3,539
2,008
3,362
5,821
58,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,293
Gold Earned
33,186
169
Minions Killed
178
8
Camps Cleared
4
789,690
Distance Traveled
804,261
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,720
608
60
4
1
272,694
3
L
Achilles
10,133
633
17
1
1
269,388
5
W
Neith
10,505
657
66
4
1
248,825
5
W
Bacchus
11,545
722
28
2
0
284,121
0
L
Skadi
9,440
590
92
6
6
247,608
5
W
Sol
11,136
696
84
5
3
271,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role