Player Matchup

Nemesis
Nemesis
Kanorsanity6
Nemesis
Level 30
God Stats
1W - 1L
1,550 SR
Queue Stats
10W - 15L
1,455 Elo+
Party 2
Bacchus
Bacchus
Louffry
Bacchus
Level 103
God Stats
1W - 1L
1,856 SR
Queue Stats
44W - 42L
1,478 Elo+
Party 2
Serqet
Serqet
Yvng_Lord85
Serqet
Level 119
God Stats
2W - 2L
1,698 SR
Queue Stats
55W - 73L
1,452 Elo+
Party 2
Team Averages
Level 84
1,701 SR
1,462 Elo+

VS

Team Averages
Level 95
1,709 SR
1,691 Elo+
Baron Samedi
Baron Samedi
SCREEEEEEAAM
Baron Samedi
Level 140
God Stats
11W - 3L
1,659 SR
Queue Stats
678W - 639L
1,622 Elo+
Party 1
Chronos
Chronos
Sweaty Charms
Chronos
Level 128
God Stats
3W - 0L
1,968 SR
Queue Stats
52W - 19L
1,734 Elo+
Party 1
Ao Kuang
Ao Kuang
Victoria8049
Ao Kuang
Level 17
God Stats
36W - 6L
1,500 SR
Queue Stats
380W - 106L
1,717 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kanorsanity6
Nemesis
13
4 / 7 / 2
9,032
645
8,322
20,439
11,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Louffry
Bacchus
13
0 / 5 / 5
8,978
641
12,703
15,834
23,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
13
2 / 4 / 2
8,923
637
8,788
17,649
16,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SCREEEEEEAAM
Baron Samedi
15
3 / 3 / 12
10,234
731
14,259
12,829
6,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos
15
2 / 1 / 11
10,326
738
15,310
11,944
5,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ao Kuang
Victoria8049
Ao Kuang
17
11 / 2 / 4
11,377
813
13,893
16,525
14,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
16
16
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Kanorsanity6
Nemesis
4
7
2
0.71
L
Bacchus
Louffry
Bacchus
0
5
5
0.5
W
Baron Samedi
SCREEEEEEAAM
Baron Samedi
3
3
12
3
W
Chronos
2
1
11
7.5
W
Ao Kuang
Victoria8049
Ao Kuang
11
2
4
6.5
L
Serqet
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,813
Damage
43,462
53,922
Taken
41,298
51,339
Mitigated
25,910
5,304
Healing
21,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Kanorsanity6
Nemesis
8,322
2,646
0
3,250
20,439
11,468
0
15,996
3,944
0
22,409
L
Bacchus
Louffry
Bacchus
12,703
897
295
809
15,834
23,047
0
10,404
4,995
27,297
0
W
Baron Samedi
SCREEEEEEAAM
Baron Samedi
14,259
1,790
2,541
5,633
12,829
6,005
722
3,995
8,186
33,547
0
W
Chronos
15,310
6,703
0
5,022
11,944
5,845
143
4,431
7,361
48,878
5,709
W
Ao Kuang
Victoria8049
Ao Kuang
13,893
3,498
0
8,231
16,525
14,060
1,237
4,884
10,983
37,022
4,423
L
Serqet
8,788
1,378
0
950
17,649
16,824
0
12,101
5,230
0
22,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,933
Gold Earned
31,937
100
Minions Killed
169
1
Camps Cleared
12
765,312
Distance Traveled
736,453
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,032
645
31
2
1
252,779
2
L
Bacchus
8,978
641
35
3
0
248,303
0
W
Baron Samedi
10,234
731
46
3
1
240,485
0
W
Chronos
10,326
738
80
6
4
240,816
4
W
Ao Kuang
11,377
813
43
3
7
255,152
0
L
Serqet
8,923
637
34
2
0
264,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role