Player Matchup

Ares
Ares
DOPEMOVER
Ares
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,579 Elo+
Party 2
Skadi
Skadi
HooligoonLK
Skadi
Level 34
God Stats
3W - 0L
1,701 SR
Queue Stats
7W - 0L
1,844 Elo+
Party 2
King Arthur
King Arthur
LeoTheLion
King Arthur
Level 38
God Stats
5W - 1L
1,798 SR
Queue Stats
21W - 13L
1,530 Elo+
Party 2
Baron Samedi
Baron Samedi
MollyManz
Baron Samedi
Level 68
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 3L
1,655 Elo+
Party 2
Thanatos
Thanatos
SchmeatyMan4
Thanatos
Level 10
God Stats
3W - 0L
1,547 SR
Queue Stats
6W - 0L
1,831 Elo+
Party 2
Team Averages
Level 32
1,609 SR
1,688 Elo+

VS

Team Averages
Level 59
1,617 SR
1,457 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
FiveNames
Serqet
Level 33
God Stats
5W - 2L
1,861 SR
Queue Stats
91W - 112L
1,451 Elo+
Party 1
Hercules
Hercules
ThatGuyOrgoth
Hercules
Level 94
God Stats
3W - 1L
1,840 SR
Queue Stats
183W - 197L
1,441 Elo+
Party 1
Vulcan
Vulcan
TruLandragon
Vulcan
Level 24
God Stats
1W - 2L
1,385 SR
Queue Stats
40W - 44L
1,445 Elo+
Party 1
Achilles
Achilles
ww3sup3rfan
Achilles
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
1 / 4 / 14
12,291
439
14,178
37,846
49,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
2 / 8 / 10
12,374
442
14,421
26,151
12,139
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
LeoTheLion
King Arthur
20
3 / 4 / 13
14,173
506
22,510
37,267
54,606
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
MollyManz
Baron Samedi
20
14 / 3 / 12
15,628
558
44,799
27,334
18,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
SchmeatyMan4
Thanatos
20
14 / 7 / 10
15,131
540
23,821
31,957
21,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
7 / 7 / 5
13,115
468
17,848
30,697
14,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
FiveNames
Serqet
18
4 / 8 / 6
12,012
429
16,334
23,677
12,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
ThatGuyOrgoth
Hercules
17
7 / 6 / 11
13,511
483
18,666
47,544
75,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vulcan
18
5 / 6 / 8
12,593
450
25,627
21,212
10,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
ww3sup3rfan
Achilles
13
0 / 7 / 5
9,788
350
11,798
23,477
19,867
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
58
34
Kills
23
26
Deaths
34
59
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
7
7
5
1.36
W
Ares
1
4
14
2
L
Serqet
FiveNames
Serqet
4
8
6
0.88
W
2
8
10
0.88
W
King Arthur
LeoTheLion
King Arthur
3
4
13
2.38
W
Baron Samedi
MollyManz
Baron Samedi
14
3
12
6.67
W
Thanatos
SchmeatyMan4
Thanatos
14
7
10
2.71
L
Hercules
ThatGuyOrgoth
Hercules
7
6
11
2.08
L
Vulcan
5
6
8
1.5
L
Achilles
ww3sup3rfan
Achilles
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,729
Damage
90,273
160,555
Taken
146,607
156,491
Mitigated
132,309
67,549
Healing
30,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
17,848
12,189
0
6,894
30,697
14,696
4,717
12,739
17,958
0
90,686
W
Ares
14,178
1,807
848
8,685
37,846
49,338
565
13,375
23,754
49,302
0
L
Serqet
FiveNames
Serqet
16,334
4,650
0
4,782
23,677
12,270
0
7,047
16,630
0
79,630
W
14,421
9,111
0
7,933
26,151
12,139
4,338
4,741
20,445
0
89,267
W
King Arthur
LeoTheLion
King Arthur
22,510
2,995
0
7,109
37,267
54,606
949
4,117
32,942
0
106,553
W
Baron Samedi
MollyManz
Baron Samedi
44,799
2,573
7,166
11,256
27,334
18,880
2,918
2,815
23,790
160,512
0
W
Thanatos
SchmeatyMan4
Thanatos
23,821
5,687
0
24,552
31,957
21,528
2,345
4,311
27,460
0
118,768
L
Hercules
ThatGuyOrgoth
Hercules
18,666
4,121
0
12,635
47,544
75,026
22
20,290
27,254
0
37,353
L
Vulcan
25,627
12,017
297
5,171
21,212
10,450
92
10,363
10,849
92,825
0
L
Achilles
ww3sup3rfan
Achilles
11,798
2,696
0
308
23,477
19,867
0
8,538
14,939
0
37,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,597
Gold Earned
61,019
561
Minions Killed
461
0
Camps Cleared
0
2,660,887
Distance Traveled
2,453,935
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
13,115
468
126
5
0
465,941
6
W
Ares
12,291
439
41
1
0
539,050
0
L
Serqet
12,012
429
116
4
0
549,365
0
W
Skadi
12,374
442
99
4
0
462,238
0
W
King Arthur
14,173
506
172
6
0
565,724
6
W
Baron Samedi
15,628
558
159
6
0
529,037
4
W
Thanatos
15,131
540
90
3
0
564,838
1
L
Hercules
13,511
483
42
2
0
532,242
1
L
Vulcan
12,593
450
122
4
0
477,721
6
L
Achilles
9,788
350
55
2
0
428,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role