Player Matchup

Achilles
Achilles
BeanieBoyKarma
Achilles
Level 108
God Stats
15W - 22L
1,459 SR
Queue Stats
256W - 300L
1,490 Elo+
Party 1
Kukulkan
Kukulkan
CRINGEPLAYERS
Kukulkan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,212 Elo+
Party 1
Hel
Hel
Knoxxd
Hel
Level 86
God Stats
1W - 7L
1,375 SR
Queue Stats
208W - 237L
1,489 Elo+
Party 1
Hercules
Hercules
Voltmage
Hercules
Level 126
God Stats
1W - 1L
1,584 SR
Queue Stats
46W - 59L
1,432 Elo+
Party 1
Izanami
Izanami
supremeβeìng
Izanami
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
52W - 36L
1,585 Elo+
Solo
Team Averages
Level 70
1,484 SR
1,442 Elo+

VS

Team Averages
Level 46
1,596 SR
1,754 Elo+
Freya
Freya
CritIsBalanced
Freya
Level 29
God Stats
1W - 0L
1,901 SR
Queue Stats
21W - 2L
1,943 Elo+
Party 2
Bellona
Bellona
Dashue123
Bellona
Level 125
God Stats
5W - 0L
1,771 SR
Queue Stats
251W - 77L
1,795 Elo+
Party 2
Neith
Neith
JacobDeIhome
Neith
Level 14
God Stats
1W - 1L
1,306 SR
Queue Stats
16W - 15L
1,477 Elo+
Solo
Aphrodite
Aphrodite
PeenyWeeny
Aphrodite
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,521 Elo+
Solo
Chaac
Chaac
Wartluz
Chaac
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 7L
2,033 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
1 / 8 / 11
10,904
682
20,050
32,737
33,431
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
CRINGEPLAYERS
Kukulkan
18
1 / 11 / 13
11,005
688
7,835
22,613
10,895
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hel
Knoxxd
Hel
17
1 / 9 / 8
10,648
666
11,877
22,603
10,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Voltmage
Hercules
18
5 / 7 / 6
11,232
702
17,150
33,727
31,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 4 / 6
14,366
898
35,047
24,511
13,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 10
13,570
848
37,112
25,207
13,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Dashue123
Bellona
20
14 / 6 / 16
13,763
860
25,996
30,178
32,333
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
2 / 2 / 11
12,686
793
17,126
12,093
6,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
PeenyWeeny
Aphrodite
18
4 / 4 / 10
11,969
748
17,053
19,381
10,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
Wartluz
Chaac
20
6 / 3 / 24
13,249
828
25,950
35,023
47,864
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
110
19
Kills
39
39
Deaths
19
44
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
8
11
0.81
L
Kukulkan
CRINGEPLAYERS
Kukulkan
1
11
13
0.68
W
13
4
10
4.5
W
Bellona
Dashue123
Bellona
14
6
16
3.67
W
2
2
11
3.75
L
Hel
Knoxxd
Hel
1
9
8
0.56
W
Aphrodite
PeenyWeeny
Aphrodite
4
4
10
2.25
L
Hercules
Voltmage
Hercules
5
7
6
1.14
W
Chaac
Wartluz
Chaac
6
3
24
6
L
11
4
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,959
Damage
123,237
136,191
Taken
121,882
99,746
Mitigated
109,964
25,112
Healing
50,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
20,050
5,793
0
3,625
32,737
33,431
0
14,038
17,850
184
27,527
L
Kukulkan
CRINGEPLAYERS
Kukulkan
7,835
3,603
0
0
22,613
10,895
0
4,580
17,678
23,246
0
W
37,112
10,882
0
13,550
25,207
13,563
1,396
4,345
20,569
71,458
0
W
Bellona
Dashue123
Bellona
25,996
9,217
0
5,694
30,178
32,333
0
4,458
25,541
0
54,083
W
17,126
6,487
0
3,634
12,093
6,051
4,916
1,159
10,815
0
67,741
L
Hel
Knoxxd
Hel
11,877
642
8,163
4,812
22,603
10,778
0
7,721
14,435
30,002
0
W
Aphrodite
PeenyWeeny
Aphrodite
17,053
2,553
3,068
10,441
19,381
10,153
888
4,073
15,116
39,609
0
L
Hercules
Voltmage
Hercules
17,150
5,505
190
7,167
33,727
31,584
0
17,722
15,301
0
30,157
W
Chaac
Wartluz
Chaac
25,950
5,428
1,375
12,795
35,023
47,864
476
5,861
29,013
0
56,552
L
35,047
22,191
0
1,155
24,511
13,058
0
8,121
15,931
0
78,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,155
Gold Earned
65,237
210
Minions Killed
333
0
Camps Cleared
0
1,313,104
Distance Traveled
1,732,352
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,904
682
25
2
0
280,784
0
L
Kukulkan
11,005
688
28
2
0
206,786
0
W
Freya
13,570
848
72
5
0
353,130
2
W
Bellona
13,763
860
36
2
0
394,883
2
W
Neith
12,686
793
106
7
0
326,172
1
L
Hel
10,648
666
27
2
0
250,747
0
W
Aphrodite
11,969
748
56
4
0
289,709
1
L
Hercules
11,232
702
40
3
0
297,802
0
W
Chaac
13,249
828
63
4
0
368,458
2
L
Izanami
14,366
898
90
6
0
276,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role