Player Matchup

Nike
Nike
 
Nike
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
DemonKingNaoaku
Scylla
Level 149
God Stats
16W - 10L
1,691 SR
Queue Stats
453W - 479L
1,537 Elo+
Solo
Atlas
Atlas
Dergham IT
Atlas
Level 102
God Stats
9W - 4L
1,631 SR
Queue Stats
229W - 239L
1,524 Elo+
Party 1
Ullr
Ullr
deathwish904
Ullr
Level 132
God Stats
22W - 5L
1,925 SR
Queue Stats
69W - 32L
1,756 Elo+
Party 1
Yu Huang
Yu Huang
kevinbelevin
Yu Huang
Level 129
God Stats
22W - 18L
1,600 SR
Queue Stats
71W - 71L
1,514 Elo+
Solo
Team Averages
Level 134
1,669 SR
1,566 Elo+

VS

Team Averages
Level 131
1,500 SR
1,535 Elo+
Hel
Hel
MikeSmoothTV
Hel
Level 120
God Stats
6W - 6L
1,584 SR
Queue Stats
316W - 274L
1,533 Elo+
Solo
King Arthur
King Arthur
Ronbsc_7
King Arthur
Level 113
God Stats
12W - 13L
1,492 SR
Queue Stats
64W - 63L
1,530 Elo+
Solo
Hachiman
Hachiman
SilentGriz617
Hachiman
Level 151
God Stats
3W - 4L
1,533 SR
Queue Stats
1,064W - 1,111L
1,555 Elo+
Solo
Gilgamesh
Gilgamesh
mayu6321
Gilgamesh
Level 127
God Stats
10W - 15L
1,391 SR
Queue Stats
431W - 452L
1,476 Elo+
Solo
Yu Huang
Yu Huang
nomoresus
Yu Huang
Level 143
God Stats
7W - 5L
1,501 SR
Queue Stats
329W - 298L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
17
9 / 0 / 10
11,601
1,160
15,813
13,705
15,842
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 0 / 8
10,019
1,002
9,462
6,154
3,104
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
16
2 / 1 / 14
10,877
1,088
12,097
19,324
24,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
4 / 1 / 15
10,770
1,077
25,145
11,437
6,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
kevinbelevin
Yu Huang
16
5 / 1 / 13
10,663
1,066
14,257
8,834
5,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

272

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
9,024
902
6,419
15,094
7,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Ronbsc_7
King Arthur
15
3 / 4 / 0
10,032
1,003
12,317
16,533
14,609
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
SilentGriz617
Hachiman
15
0 / 6 / 3
9,310
931
15,437
15,588
6,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gilgamesh
mayu6321
Gilgamesh
15
0 / 6 / 2
9,578
958
9,414
22,478
19,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yu Huang
nomoresus
Yu Huang
15
0 / 1 / 1
9,423
942
12,406
10,459
4,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
10
22
Kills
3
3
Deaths
22
60
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
9
0
10
14
W
2
0
8
6
W
Atlas
2
1
14
9
L
0
5
1
0.1
L
King Arthur
Ronbsc_7
King Arthur
3
4
0
0.75
L
Hachiman
SilentGriz617
Hachiman
0
6
3
0.25
W
4
1
15
11.5
W
Yu Huang
kevinbelevin
Yu Huang
5
1
13
11.5
L
Gilgamesh
mayu6321
Gilgamesh
0
6
2
0.17
L
Yu Huang
nomoresus
Yu Huang
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,774
Damage
55,993
59,454
Taken
80,152
54,594
Mitigated
52,892
1,493
Healing
12,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
15,813
1,795
0
0
13,705
15,842
0
4,485
9,038
6,765
27,715
W
9,462
715
0
276
6,154
3,104
0
2,266
3,814
34,268
0
W
Atlas
12,097
5,393
0
1,217
19,324
24,194
0
7,658
11,452
20,262
0
L
6,419
208
5,039
3,705
15,094
7,093
0
7,025
8,069
18,749
0
L
King Arthur
Ronbsc_7
King Arthur
12,317
901
0
180
16,533
14,609
0
7,053
9,480
0
28,702
L
Hachiman
SilentGriz617
Hachiman
15,437
10,569
0
1,273
15,588
6,697
0
7,871
7,717
0
29,112
W
25,145
12,002
0
0
11,437
6,431
0
2,643
8,760
0
41,436
W
Yu Huang
kevinbelevin
Yu Huang
14,257
3,203
0
0
8,834
5,023
0
1,181
7,565
25,233
0
L
Gilgamesh
mayu6321
Gilgamesh
9,414
2,434
1,539
917
22,478
19,811
0
10,387
12,091
0
16,362
L
Yu Huang
nomoresus
Yu Huang
12,406
1,188
0
148
10,459
4,682
0
5,621
4,838
47,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,930
Gold Earned
47,367
201
Minions Killed
208
5
Camps Cleared
10
932,252
Distance Traveled
960,372
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,601
1,160
45
5
0
186,977
0
W
Scylla
10,019
1,002
72
7
0
171,468
4
W
Atlas
10,877
1,088
13
1
1
182,141
1
L
Hel
9,024
902
36
4
0
190,206
0
L
King Arthur
10,032
1,003
45
5
3
209,244
2
L
Hachiman
9,310
931
19
2
5
182,742
1
W
Ullr
10,770
1,077
45
5
3
201,756
0
W
Yu Huang
10,663
1,066
26
3
1
189,910
0
L
Gilgamesh
9,578
958
15
2
1
180,567
0
L
Yu Huang
9,423
942
93
9
1
197,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role