Player Matchup

Discordia
Discordia
 
Discordia
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ArchangelV01
Medusa
Level 144
God Stats
9W - 10L
1,579 SR
Queue Stats
268W - 211L
1,542 Elo+
Party 1
Lancelot
Lancelot
Eamon the Demon
Lancelot
Level 41
God Stats
13W - 11L
1,716 SR
Queue Stats
199W - 160L
1,540 Elo+
Party 1
Kuzenbo
Kuzenbo
IML007
Kuzenbo
Level 146
God Stats
11W - 6L
1,592 SR
Queue Stats
273W - 209L
1,544 Elo+
Party 1
Loki
Loki
UMadIm2Loud
Loki
Level 42
God Stats
16W - 8L
1,648 SR
Queue Stats
100W - 102L
1,512 Elo+
Solo
Team Averages
Level 95
1,607 SR
1,527 Elo+

VS

Team Averages
Level 53
1,559 SR
1,484 Elo+
Set
Set
 
Set
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
AnimeEnjoyer687
Gilgamesh
Level 16
God Stats
4W - 6L
1,560 SR
Queue Stats
90W - 81L
1,553 Elo+
Party 2
Heimdallr
Heimdallr
DeaDZombies1000
Heimdallr
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,310 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
motofreak237
Morgan Le Fay
Level 77
God Stats
8W - 22L
1,500 SR
Queue Stats
302W - 309L
1,558 Elo+
Party 2
Vamana
Vamana
xXAssasinpro8Xx
Vamana
Level 4
God Stats
0W - 1L
1,734 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
3 / 2 / 4
10,202
486
8,799
10,478
4,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
20
12 / 1 / 7
12,895
614
23,945
12,997
7,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
18
2 / 0 / 1
11,220
534
11,970
12,058
10,541
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
IML007
Kuzenbo
15
4 / 1 / 8
10,752
512
9,152
16,492
27,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 1 / 3
10,851
517
7,844
14,829
6,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
2 / 4 / 3
9,807
467
9,737
21,766
9,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
AnimeEnjoyer687
Gilgamesh
18
0 / 0 / 1
10,625
506
9,679
16,555
20,162
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
DeaDZombies1000
Heimdallr
13
0 / 9 / 1
7,851
374
3,255
17,543
6,470
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
motofreak237
Morgan Le Fay
15
2 / 7 / 1
9,246
440
7,946
15,299
5,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 1
8,687
414
7,325
16,208
11,475
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
25
Kills
5
5
Deaths
25
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
2
4
2.5
L
Set
 
Set
2
4
3
0.88
L
Gilgamesh
AnimeEnjoyer687
Gilgamesh
0
0
1
0.5
W
Medusa
12
1
7
15.5
L
Heimdallr
DeaDZombies1000
Heimdallr
0
9
1
0.06
W
Lancelot
2
0
1
2.5
W
Kuzenbo
IML007
Kuzenbo
4
1
8
8
W
4
1
3
5.5
L
Morgan Le Fay
motofreak237
Morgan Le Fay
2
7
1
0.36
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,710
Damage
37,942
66,854
Taken
87,371
56,810
Mitigated
53,551
21,206
Healing
18,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,799
562
0
3,048
10,478
4,768
585
2,523
7,955
69,467
0
L
Set
 
Set
9,737
4,530
0
5,409
21,766
9,808
0
6,902
14,728
0
91,100
L
Gilgamesh
AnimeEnjoyer687
Gilgamesh
9,679
1,858
0
4,412
16,555
20,162
0
552
16,003
0
100,571
W
Medusa
23,945
10,574
0
2,035
12,997
7,151
3,683
1,181
11,816
0
119,147
L
Heimdallr
DeaDZombies1000
Heimdallr
3,255
1,273
142
3,368
17,543
6,470
0
924
16,601
0
50,217
W
Lancelot
11,970
3,093
0
6,446
12,058
10,541
130
0
12,058
0
93,564
W
Kuzenbo
IML007
Kuzenbo
9,152
3,290
0
2,194
16,492
27,699
294
3,749
12,743
32,517
0
W
7,844
1,799
0
7,483
14,829
6,651
0
493
14,174
0
98,349
L
Morgan Le Fay
motofreak237
Morgan Le Fay
7,946
1,130
226
2,270
15,299
5,636
0
8,675
6,124
66,062
0
L
7,325
4,521
0
2,777
16,208
11,475
0
244
15,964
0
59,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,920
Gold Earned
46,216
599
Minions Killed
596
0
Camps Cleared
0
2,160,816
Distance Traveled
1,918,612
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,202
486
108
5
0
372,848
7
L
Set
9,807
467
126
6
0
369,546
1
L
Gilgamesh
10,625
506
192
9
0
462,378
5
W
Medusa
12,895
614
153
7
0
404,650
3
L
Heimdallr
7,851
374
87
4
0
338,364
0
W
Lancelot
11,220
534
156
7
0
448,076
1
W
Kuzenbo
10,752
512
47
2
0
456,059
5
W
Loki
10,851
517
135
6
0
479,183
8
L
Morgan Le Fay
9,246
440
103
5
0
344,242
2
L
Vamana
8,687
414
88
4
0
404,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role