Player Matchup

Hercules
Hercules
AKCapone
Hercules
Level 122
God Stats
1W - 6L
1,464 SR
Queue Stats
27W - 48L
1,420 Elo+
Party 2
Yemoja
Yemoja
CivilParish
Yemoja
Level 2
God Stats
0W - 3L
1,328 SR
Queue Stats
0W - 3L
1,218 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
jannn46
Morgan Le Fay
Level 20
God Stats
1W - 1L
1,729 SR
Queue Stats
15W - 29L
1,347 Elo+
Party 2
Team Averages
Level 48
1,507 SR
1,328 Elo+

VS

Team Averages
Level 54
1,489 SR
1,504 Elo+
Shiva
Shiva
 
Shiva
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Estruh
Baron Samedi
Level 3
God Stats
8W - 0L
1,772 SR
Queue Stats
23W - 0L
1,725 Elo+
Party 1
Agni
Agni
Los-Santo_1
Agni
Level 31
God Stats
46W - 63L
1,194 SR
Queue Stats
451W - 657L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AKCapone
Hercules
13
0 / 5 / 0
8,946
497
5,676
23,241
14,896
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yemoja
15
0 / 3 / 1
10,759
598
6,948
23,353
27,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
jannn46
Morgan Le Fay
14
1 / 4 / 0
9,565
531
8,470
15,601
7,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
5 / 0 / 7
12,311
684
21,098
23,481
21,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
Estruh
Baron Samedi
18
6 / 0 / 5
12,416
690
28,373
10,721
6,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 1 / 6
10,983
610
4,948
4,238
2,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
12
12
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
0
7
8.5
L
Hercules
AKCapone
Hercules
0
5
0
0
L
Yemoja
0
3
1
0.17
W
Baron Samedi
Estruh
Baron Samedi
6
0
5
8.5
W
1
1
6
4
L
Morgan Le Fay
jannn46
Morgan Le Fay
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,094
Damage
54,419
62,195
Taken
38,440
50,579
Mitigated
29,392
14,016
Healing
16,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
21,098
3,098
232
5,087
23,481
21,225
360
7,837
15,644
0
50,591
L
Hercules
AKCapone
Hercules
5,676
2,187
673
6,779
23,241
14,896
0
10,624
12,130
0
21,111
L
Yemoja
6,948
605
2,922
2,261
23,353
27,765
0
13,275
9,473
21,732
0
W
Baron Samedi
Estruh
Baron Samedi
28,373
1,451
3,518
6,783
10,721
6,149
1,006
5,299
5,422
76,126
0
W
4,948
348
0
535
4,238
2,018
721
3,103
1,135
32,890
0
L
Morgan Le Fay
jannn46
Morgan Le Fay
8,470
1,203
0
1,381
15,601
7,918
0
9,890
5,607
34,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,270
Gold Earned
35,710
111
Minions Killed
213
3
Camps Cleared
13
913,986
Distance Traveled
944,636
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,311
684
56
3
3
373,614
3
L
Hercules
8,946
497
31
2
2
320,064
7
L
Yemoja
10,759
598
28
2
0
301,474
0
W
Baron Samedi
12,416
690
108
6
6
325,719
3
W
Agni
10,983
610
49
3
4
245,303
4
L
Morgan Le Fay
9,565
531
52
3
1
292,448
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role