Player Matchup

Sylvanus
Sylvanus
BlPolarPanda
Sylvanus
Level 141
God Stats
1W - 2L
1,773 SR
Queue Stats
26W - 22L
1,552 Elo+
Party 2
Sun Wukong
Sun Wukong
Capturedbook93
Sun Wukong
Level 29
God Stats
1W - 0L
1,289 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Bellona
Bellona
I Xudz I
Bellona
Level 37
God Stats
46W - 44L
1,562 SR
Queue Stats
225W - 199L
1,410 Elo+
Party 3
Mercury
Mercury
KAGGIBOI
Mercury
Level 112
God Stats
10W - 9L
1,677 SR
Queue Stats
309W - 319L
1,417 Elo+
Party 3
Baron Samedi
Baron Samedi
LikeMyTendiesHot
Baron Samedi
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 140L
1,474 Elo+
Solo
Team Averages
Level 72
1,560 SR
1,471 Elo+

VS

Team Averages
Level 66
1,510 SR
1,450 Elo+
King Arthur
King Arthur
Assassinren9
King Arthur
Level 48
God Stats
21W - 11L
1,702 SR
Queue Stats
153W - 144L
1,459 Elo+
Party 1
Scylla
Scylla
Lorn Tyrel
Scylla
Level 61
God Stats
3W - 3L
1,278 SR
Queue Stats
106W - 97L
1,457 Elo+
Party 1
Izanami
Izanami
Madisaurex
Izanami
Level 30
God Stats
21W - 29L
1,441 SR
Queue Stats
224W - 245L
1,341 Elo+
Solo
Cerberus
Cerberus
Totaljerk01
Cerberus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 164L
1,512 Elo+
Party 1
Bacchus
Bacchus
zombieannial8r
Bacchus
Level 121
God Stats
3W - 3L
1,631 SR
Queue Stats
281W - 265L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlPolarPanda
Sylvanus
20
4 / 4 / 15
16,247
492
18,921
35,770
41,974
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
Capturedbook93
Sun Wukong
20
11 / 1 / 10
20,468
620
43,263
62,544
59,120
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bellona
I Xudz I
Bellona
20
4 / 6 / 5
17,498
530
17,690
32,522
40,596
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
KAGGIBOI
Mercury
20
7 / 3 / 2
18,514
561
13,810
34,152
18,417
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
LikeMyTendiesHot
Baron Samedi
20
10 / 2 / 7
17,822
540
37,751
22,842
13,573
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Assassinren9
King Arthur
20
4 / 5 / 5
14,351
435
22,305
38,984
65,020
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
Lorn Tyrel
Scylla
20
4 / 6 / 8
14,201
430
32,044
16,672
8,884
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Madisaurex
Izanami
20
2 / 12 / 3
13,055
396
11,665
32,320
13,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Totaljerk01
Cerberus
20
4 / 5 / 7
14,780
448
15,049
44,299
69,715
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
2 / 8 / 10
13,333
404
27,425
37,519
31,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
49
36
Kills
16
16
Deaths
36
39
Assists
33
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Assassinren9
King Arthur
4
5
5
1.3
W
Sylvanus
BlPolarPanda
Sylvanus
4
4
15
2.88
W
Sun Wukong
Capturedbook93
Sun Wukong
11
1
10
16
W
Bellona
I Xudz I
Bellona
4
6
5
1.08
W
Mercury
KAGGIBOI
Mercury
7
3
2
2.67
W
Baron Samedi
LikeMyTendiesHot
Baron Samedi
10
2
7
6.75
L
Scylla
Lorn Tyrel
Scylla
4
6
8
1.33
L
Izanami
Madisaurex
Izanami
2
12
3
0.29
L
Cerberus
Totaljerk01
Cerberus
4
5
7
1.5
L
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,435
Damage
108,488
187,830
Taken
169,794
173,680
Mitigated
189,228
78,849
Healing
25,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Assassinren9
King Arthur
22,305
1,732
0
1,452
38,984
65,020
528
9,288
29,541
0
116,466
W
Sylvanus
BlPolarPanda
Sylvanus
18,921
4,601
8,052
13,787
35,770
41,974
2,158
18,087
17,683
71,204
15,100
W
Sun Wukong
Capturedbook93
Sun Wukong
43,263
14,422
0
28,802
62,544
59,120
4,739
21,292
38,610
0
218,620
W
Bellona
I Xudz I
Bellona
17,690
4,612
0
8,581
32,522
40,596
1,377
10,102
21,796
0
116,146
W
Mercury
KAGGIBOI
Mercury
13,810
7,444
0
4,950
34,152
18,417
10,853
8,874
24,978
0
253,999
W
Baron Samedi
LikeMyTendiesHot
Baron Samedi
37,751
2,005
7,364
7,313
22,842
13,573
898
17,031
5,811
126,172
0
L
Scylla
Lorn Tyrel
Scylla
32,044
1,701
0
1,019
16,672
8,884
731
6,751
9,483
118,021
0
L
Izanami
Madisaurex
Izanami
11,665
5,388
212
6,211
32,320
13,860
0
4,174
28,073
0
86,709
L
Cerberus
Totaljerk01
Cerberus
15,049
1,302
0
11,746
44,299
69,715
367
20,819
22,938
94,407
0
L
27,425
3,160
0
5,162
37,519
31,749
638
12,287
24,908
116,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

90,549
Gold Earned
69,720
1,019
Minions Killed
807
0
Camps Cleared
0
3,165,223
Distance Traveled
2,845,268
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,351
435
158
5
0
586,683
0
W
Sylvanus
16,247
492
130
4
0
555,368
5
W
Sun Wukong
20,468
620
255
8
0
637,874
3
W
Bellona
17,498
530
196
6
0
643,440
1
W
Mercury
18,514
561
263
8
0
719,658
7
W
Baron Samedi
17,822
540
175
5
0
608,883
5
L
Scylla
14,201
430
155
5
0
569,081
4
L
Izanami
13,055
396
141
4
0
470,189
2
L
Cerberus
14,780
448
217
7
0
614,310
1
L
Bacchus
13,333
404
136
4
0
605,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role