Player Matchup

Neith
Neith
MrxHellCatx
Neith
Level 132
God Stats
4W - 0L
1,832 SR
Queue Stats
52W - 43L
1,476 Elo+
Party 1
Hel
Hel
UN4GIVENSPADE
Hel
Level 101
God Stats
2W - 2L
1,362 SR
Queue Stats
73W - 83L
1,422 Elo+
Party 1
Osiris
Osiris
theSKEEGZ
Osiris
Level 154
God Stats
5W - 7L
1,627 SR
Queue Stats
603W - 776L
1,338 Elo+
Party 1
Team Averages
Level 129
1,607 SR
1,412 Elo+

VS

Team Averages
Level 48
1,512 SR
1,439 Elo+
Chiron
Chiron
AKCapone
Chiron
Level 122
God Stats
1W - 2L
1,315 SR
Queue Stats
27W - 48L
1,440 Elo+
Party 2
Yemoja
Yemoja
CivilParish
Yemoja
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Chaac
Chaac
jannn46
Chaac
Level 20
God Stats
1W - 1L
1,721 SR
Queue Stats
15W - 29L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 1
13,784
656
32,599
19,921
10,613
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
0 / 0 / 4
11,646
555
3,264
9,940
7,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Osiris
theSKEEGZ
Osiris
18
1 / 1 / 5
13,316
634
13,757
22,156
33,623
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AKCapone
Chiron
17
2 / 2 / 0
12,138
578
17,425
17,255
11,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yemoja
16
0 / 1 / 2
12,367
589
6,385
16,626
29,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
jannn46
Chaac
16
0 / 3 / 2
11,098
528
19,206
24,385
26,714

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
6
Kills
2
2
Deaths
6
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chiron
AKCapone
Chiron
2
2
0
1
L
Yemoja
0
1
2
1
W
5
1
1
5.5
W
0
0
4
2
L
Chaac
jannn46
Chaac
0
3
2
0.33
W
Osiris
theSKEEGZ
Osiris
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,620
Damage
43,016
52,017
Taken
58,266
51,390
Mitigated
67,426
33,237
Healing
18,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
AKCapone
Chiron
17,425
6,436
1,436
6,261
17,255
11,297
0
863
16,392
0
72,851
L
Yemoja
6,385
905
5,093
2,779
16,626
29,415
11
1,554
15,072
16,750
0
W
32,599
18,648
748
9,195
19,921
10,613
1,526
1,900
18,021
0
110,495
W
3,264
542
10,464
4,602
9,940
7,154
350
1,221
8,719
14,879
0
L
Chaac
jannn46
Chaac
19,206
1,143
0
3,030
24,385
26,714
0
1,185
23,200
0
46,437
W
Osiris
theSKEEGZ
Osiris
13,757
2,897
1,990
6,238
22,156
33,623
472
3,545
18,611
0
34,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,746
Gold Earned
35,603
222
Minions Killed
190
5
Camps Cleared
4
1,143,040
Distance Traveled
1,042,268
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,138
578
116
6
4
353,562
6
L
Yemoja
12,367
589
22
1
0
312,940
0
W
Neith
13,784
656
158
8
4
345,246
4
W
Hel
11,646
555
19
1
0
376,963
0
L
Chaac
11,098
528
52
2
0
375,766
2
W
Osiris
13,316
634
45
2
1
420,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role