Player Matchup

Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Aguilucho_6712
Sun Wukong
Level 126
God Stats
5W - 7L
1,295 SR
Queue Stats
442W - 487L
1,489 Elo+
Party 2
Izanami
Izanami
Danielmige97_
Izanami
Level 135
God Stats
5W - 4L
1,436 SR
Queue Stats
331W - 335L
1,437 Elo+
Party 1
Zeus
Zeus
FerchoXVIII
Zeus
Level 107
God Stats
10W - 8L
1,322 SR
Queue Stats
119W - 115L
1,445 Elo+
Party 1
Kali
Kali
mateoxd1979
Kali
Level 43
God Stats
2W - 1L
1,766 SR
Queue Stats
33W - 43L
1,438 Elo+
Party 1
Team Averages
Level 108
1,464 SR
1,462 Elo+

VS

Team Averages
Level 89
1,483 SR
1,493 Elo+
Scylla
Scylla
 
Scylla
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
DaNkdOuT420
Bastet
Level 155
God Stats
13W - 16L
1,499 SR
Queue Stats
422W - 477L
1,505 Elo+
Party 3
Danzaburou
Danzaburou
Grouper_Trooper
Danzaburou
Level 141
God Stats
78W - 90L
1,415 SR
Queue Stats
330W - 368L
1,458 Elo+
Party 3
Ymir
Ymir
VGcrepy_333
Ymir
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Chaac
Chaac
Velsius 9901
Chaac
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 1 / 4
8,168
480
4,071
12,343
10,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Aguilucho_6712
Sun Wukong
16
0 / 0 / 0
9,473
557
3,796
8,968
6,495
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Izanami
15
4 / 1 / 2
9,338
549
10,622
8,913
3,512
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 0 / 0
9,428
555
5,933
3,165
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 1 / 2
7,565
445
1,529
8,108
3,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 1 / 0
6,981
411
2,416
4,362
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
14
1 / 1 / 1
8,076
475
4,811
12,134
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Grouper_Trooper
Danzaburou
11
1 / 4 / 0
6,719
395
4,170
11,444
4,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 2 / 1
6,344
373
2,565
11,590
5,212
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 0 / 0
6,743
397
3,612
7,483
5,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
3
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
4
3
L
Scylla
 
Scylla
1
1
0
1
W
Sun Wukong
Aguilucho_6712
Sun Wukong
0
0
0
0
L
Bastet
1
1
1
1.5
W
Izanami
4
1
2
5
W
3
0
0
3
L
Danzaburou
Grouper_Trooper
Danzaburou
1
4
0
0.25
L
0
2
1
0.25
L
0
0
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,951
Damage
17,574
41,497
Taken
47,013
25,798
Mitigated
21,526
14,719
Healing
16,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,071
1,295
361
3,261
12,343
10,807
55
1,469
10,280
29,906
0
L
Scylla
 
Scylla
2,416
310
0
125
4,362
1,521
0
2,991
1,257
43,155
0
W
Sun Wukong
Aguilucho_6712
Sun Wukong
3,796
647
0
5,170
8,968
6,495
648
0
8,393
0
71,575
L
Bastet
4,811
1,409
0
6,432
12,134
4,859
0
1,993
10,013
0
64,571
W
Izanami
10,622
8,321
0
3,898
8,913
3,512
1,115
1,335
7,578
0
90,747
W
5,933
0
0
622
3,165
1,306
346
957
2,208
66,364
0
L
Danzaburou
Grouper_Trooper
Danzaburou
4,170
1,994
0
2,981
11,444
4,258
0
2,052
9,310
0
55,050
L
2,565
827
0
4,098
11,590
5,212
0
2,598
8,946
21,217
0
L
3,612
568
0
2,505
7,483
5,676
0
0
7,483
0
43,683
W
1,529
559
0
1,407
8,108
3,678
0
1,220
6,888
0
50,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,972
Gold Earned
34,863
582
Minions Killed
380
0
Camps Cleared
0
1,629,625
Distance Traveled
1,686,691
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,168
480
58
3
0
293,883
8
L
Scylla
6,981
411
73
4
0
301,081
0
W
Sun Wukong
9,473
557
139
8
0
344,969
3
L
Bastet
8,076
475
128
8
0
397,084
8
W
Izanami
9,338
549
159
9
0
306,994
1
W
Zeus
9,428
555
145
9
0
305,411
5
L
Danzaburou
6,719
395
86
5
0
275,584
3
L
Ymir
6,344
373
26
2
0
370,387
1
L
Chaac
6,743
397
67
4
0
342,555
5
W
Kali
7,565
445
81
5
0
378,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role