Player Matchup

King Arthur
King Arthur
DerpHysteria
King Arthur
Level 116
God Stats
1W - 1L
1,595 SR
Queue Stats
17W - 14L
1,483 Elo+
Solo
Pele
Pele
GuguforGaga
Pele
Level 160
God Stats
0W - 1L
1,517 SR
Queue Stats
52W - 59L
1,483 Elo+
Party 2
Cernunnos
Cernunnos
ItzaMeUmki
Cernunnos
Level 86
God Stats
13W - 24L
1,327 SR
Queue Stats
127W - 134L
1,471 Elo+
Party 2
Athena
Athena
Orunitan
Athena
Level 129
God Stats
1W - 1L
1,400 SR
Queue Stats
37W - 41L
1,533 Elo+
Party 2
Nu Wa
Nu Wa
Whoopsie Poodle
Nu Wa
Level 141
God Stats
5W - 4L
1,695 SR
Queue Stats
26W - 23L
1,519 Elo+
Party 2
Team Averages
Level 126
1,507 SR
1,498 Elo+

VS

Team Averages
Level 115
1,502 SR
1,486 Elo+
Osiris
Osiris
ColosseumGaming
Osiris
Level 146
God Stats
3W - 3L
1,367 SR
Queue Stats
29W - 23L
1,476 Elo+
Solo
Yemoja
Yemoja
Hybear
Yemoja
Level 66
God Stats
8W - 3L
1,592 SR
Queue Stats
84W - 90L
1,469 Elo+
Party 1
Ganesha
Ganesha
Julintor
Ganesha
Level 153
God Stats
4W - 4L
1,442 SR
Queue Stats
106W - 111L
1,454 Elo+
Party 1
Charybdis
Charybdis
MadAwesomeness
Charybdis
Level 88
God Stats
27W - 29L
1,403 SR
Queue Stats
301W - 350L
1,522 Elo+
Solo
Freya
Freya
Oo_H00T_oO
Freya
Level 121
God Stats
12W - 7L
1,708 SR
Queue Stats
67W - 71L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DerpHysteria
King Arthur
13
2 / 3 / 2
8,395
1,049
5,168
8,117
6,988
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 3 / 3
7,859
982
6,952
9,720
4,045
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
ItzaMeUmki
Cernunnos
14
2 / 3 / 3
8,817
1,102
7,970
8,131
3,348
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Orunitan
Athena
13
0 / 2 / 1
7,972
997
3,581
8,012
7,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 4 / 1
8,145
1,018
9,755
8,287
2,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

227

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 5
9,186
1,148
7,282
11,242
8,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
Hybear
Yemoja
14
6 / 1 / 6
10,196
1,275
4,440
6,645
6,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
Julintor
Ganesha
15
0 / 1 / 13
8,686
1,086
12,757
11,672
6,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charybdis
MadAwesomeness
Charybdis
15
4 / 0 / 7
8,869
1,109
10,527
5,676
2,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Freya
14
2 / 0 / 7
8,589
1,074
4,902
3,171
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
5
Kills
15
15
Deaths
5
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
L
King Arthur
DerpHysteria
King Arthur
2
3
2
1
L
0
3
3
0.5
W
Yemoja
Hybear
Yemoja
6
1
6
9
L
Cernunnos
ItzaMeUmki
Cernunnos
2
3
3
1.17
W
Ganesha
Julintor
Ganesha
0
1
13
6.5
W
Charybdis
MadAwesomeness
Charybdis
4
0
7
7.5
W
Freya
2
0
7
5.5
L
Athena
Orunitan
Athena
0
2
1
0.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,426
Damage
39,908
42,267
Taken
38,406
24,594
Mitigated
24,943
3,234
Healing
8,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,282
3,645
0
367
11,242
8,401
0
2,785
8,344
0
27,829
L
King Arthur
DerpHysteria
King Arthur
5,168
324
0
1,070
8,117
6,988
0
3,714
4,403
0
14,442
L
6,952
1,343
0
750
9,720
4,045
0
4,209
5,511
0
20,597
W
Yemoja
Hybear
Yemoja
4,440
1,250
2,553
1,458
6,645
6,280
0
2,317
4,202
13,946
0
L
Cernunnos
ItzaMeUmki
Cernunnos
7,970
3,145
96
425
8,131
3,348
0
4,008
4,123
0
20,717
W
Ganesha
Julintor
Ganesha
12,757
487
0
556
11,672
6,515
0
4,761
6,542
31,677
0
W
Charybdis
MadAwesomeness
Charybdis
10,527
6,096
0
2,081
5,676
2,361
0
1,659
3,811
0
30,897
W
Freya
4,902
1,744
0
1,828
3,171
1,386
0
910
2,171
16,107
0
L
Athena
Orunitan
Athena
3,581
634
0
501
8,012
7,292
0
4,645
3,367
5,023
0
L
9,755
2,041
74
318
8,287
2,921
0
5,523
2,764
26,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,188
Gold Earned
45,526
134
Minions Killed
186
3
Camps Cleared
9
711,121
Distance Traveled
798,898
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,186
1,148
42
5
7
172,978
1
L
King Arthur
8,395
1,049
18
2
1
111,371
0
L
Pele
7,859
982
42
5
1
166,866
1
W
Yemoja
10,196
1,275
24
3
0
153,570
1
L
Cernunnos
8,817
1,102
30
4
0
142,660
0
W
Ganesha
8,686
1,086
0
0
0
175,857
1
W
Charybdis
8,869
1,109
75
9
0
145,263
2
W
Freya
8,589
1,074
45
6
2
151,230
0
L
Athena
7,972
997
4
1
1
142,712
0
L
Nu Wa
8,145
1,018
40
5
0
147,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role