Player Matchup

Mercury
Mercury
ElMystics9003
Mercury
Level 21
God Stats
47W - 53L
1,412 SR
Queue Stats
309W - 351L
1,503 Elo+
Solo
Cernunnos
Cernunnos
KalebVlk
Cernunnos
Level 157
God Stats
1W - 1L
1,151 SR
Queue Stats
152W - 133L
1,539 Elo+
Party 2
Zhong Kui
Zhong Kui
Olvideminombre07
Zhong Kui
Level 86
God Stats
2W - 0L
1,720 SR
Queue Stats
50W - 50L
1,587 Elo+
Party 2
Ganesha
Ganesha
Ricardo145987
Ganesha
Level 127
God Stats
3W - 1L
1,319 SR
Queue Stats
70W - 49L
1,656 Elo+
Party 2
Mulan
Mulan
keiderrojas
Mulan
Level 159
God Stats
2W - 1L
1,315 SR
Queue Stats
110W - 94L
1,554 Elo+
Party 2
Team Averages
Level 110
1,383 SR
1,568 Elo+

VS

Team Averages
Level 86
1,568 SR
1,572 Elo+
Tyr
Tyr
 
Tyr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Chrisdog
Sylvanus
Level 25
God Stats
0W - 1L
1,401 SR
Queue Stats
1W - 2L
1,723 Elo+
Party 1
Chiron
Chiron
FattedKarma
Chiron
Level 61
God Stats
11W - 12L
1,650 SR
Queue Stats
218W - 200L
1,556 Elo+
Party 3
Merlin
Merlin
ItsAHardNoxLif3
Merlin
Level 160
God Stats
3W - 3L
1,789 SR
Queue Stats
192W - 163L
1,586 Elo+
Party 1
Lancelot
Lancelot
gligs
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 50L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
17
0 / 2 / 8
11,095
653
7,818
14,843
9,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
KalebVlk
Cernunnos
20
9 / 0 / 9
12,964
763
28,931
18,716
11,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
20
9 / 1 / 2
14,125
831
20,787
16,785
16,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
19
0 / 0 / 24
13,252
780
14,306
20,657
32,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
8 / 2 / 12
12,983
764
24,470
24,334
36,999
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
3 / 4 / 2
11,119
654
14,042
18,932
29,817
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sylvanus
Chrisdog
Sylvanus
16
0 / 6 / 4
10,647
626
6,879
27,020
36,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
18
0 / 5 / 3
10,985
646
18,247
23,289
12,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
2 / 4 / 2
12,121
713
24,724
18,516
10,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
gligs
Lancelot
17
0 / 7 / 3
9,980
587
9,069
22,371
12,134
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
19
26
Kills
5
5
Deaths
26
55
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
4
2
1
L
Sylvanus
Chrisdog
Sylvanus
0
6
4
0.33
W
Mercury
0
2
8
2
L
Chiron
0
5
3
0.3
L
2
4
2
0.75
W
Cernunnos
KalebVlk
Cernunnos
9
0
9
13.5
W
Zhong Kui
9
1
2
10
W
Ganesha
0
0
24
12
L
Lancelot
gligs
Lancelot
0
7
3
0.21
W
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,312
Damage
72,961
95,335
Taken
110,128
107,206
Mitigated
101,462
26,187
Healing
22,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
14,042
420
0
4,124
18,932
29,817
0
4,695
14,089
0
23,901
L
Sylvanus
Chrisdog
Sylvanus
6,879
1,767
2,768
5,733
27,020
36,771
0
7,636
19,298
13,052
0
W
Mercury
7,818
2,843
0
0
14,843
9,615
2,348
4,573
10,270
0
33,099
L
Chiron
18,247
9,275
1,448
3,770
23,289
12,639
0
8,176
14,790
0
58,192
L
24,724
1,823
196
2,090
18,516
10,101
0
6,339
12,079
81,212
0
W
Cernunnos
KalebVlk
Cernunnos
28,931
14,953
0
5,963
18,716
11,140
6,192
7,459
11,257
0
70,198
W
Zhong Kui
20,787
3,721
0
6,858
16,785
16,707
2,728
5,280
11,505
66,578
0
W
Ganesha
14,306
599
1,297
5,283
20,657
32,745
74
6,962
13,695
30,033
0
L
Lancelot
gligs
Lancelot
9,069
1,642
0
2,206
22,371
12,134
0
7,458
14,779
0
23,494
W
24,470
2,257
1,188
5,598
24,334
36,999
0
7,329
17,005
0
46,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,419
Gold Earned
54,852
370
Minions Killed
298
0
Camps Cleared
0
1,741,083
Distance Traveled
1,633,056
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,119
654
27
2
0
399,271
0
L
Sylvanus
10,647
626
11
1
0
279,268
0
W
Mercury
11,095
653
59
3
0
412,284
0
L
Chiron
10,985
646
91
5
0
314,802
3
L
Merlin
12,121
713
132
8
0
288,619
0
W
Cernunnos
12,964
763
101
6
0
324,690
5
W
Zhong Kui
14,125
831
129
8
0
325,565
1
W
Ganesha
13,252
780
1
0
0
328,418
5
L
Lancelot
9,980
587
37
2
0
351,096
0
W
Mulan
12,983
764
80
5
0
350,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role