Player Matchup

Thor
Thor
 
Thor
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Centaru
He Bo
Level 153
God Stats
7W - 2L
2,142 SR
Queue Stats
52W - 21L
1,784 Elo+
Party 1
Achilles
Achilles
mraxf
Achilles
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 28L
1,622 Elo+
Party 1
Team Averages
Level 137
1,714 SR
1,635 Elo+

VS

Team Averages
Level 51
1,442 SR
1,451 Elo+
Anhur
Anhur
Mesh9Para
Anhur
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 186L
1,474 Elo+
Solo
Discordia
Discordia
PiaJix
Discordia
Level 13
God Stats
3W - 9L
1,341 SR
Queue Stats
35W - 60L
1,418 Elo+
Party 2
Susano
Susano
xBushWookiesX
Susano
Level 109
God Stats
2W - 3L
1,484 SR
Queue Stats
110W - 105L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
4 / 0 / 8
7,947
795
10,669
11,467
5,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Centaru
He Bo
13
4 / 0 / 7
8,358
836
8,491
6,236
2,670
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
mraxf
Achilles
13
6 / 0 / 8
8,440
844
5,571
11,525
11,499
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Mesh9Para
Anhur
10
0 / 5 / 0
6,150
615
5,138
10,414
4,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
PiaJix
Discordia
10
0 / 3 / 0
6,037
604
7,178
5,462
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 6 / 0
6,000
600
4,354
11,413
4,339
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
14
Kills
0
0
Deaths
14
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
0
8
8
W
He Bo
Centaru
He Bo
4
0
7
7.5
L
Anhur
Mesh9Para
Anhur
0
5
0
0
L
Discordia
PiaJix
Discordia
0
3
0
0
W
Achilles
mraxf
Achilles
6
0
8
10
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,731
Damage
16,670
29,228
Taken
27,289
19,608
Mitigated
10,541
8,109
Healing
1,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
10,669
1,767
0
1,972
11,467
5,439
957
2,430
8,741
0
23,210
W
He Bo
Centaru
He Bo
8,491
500
0
1,449
6,236
2,670
742
1,055
4,949
34,764
0
L
Anhur
Mesh9Para
Anhur
5,138
2,372
0
529
10,414
4,172
0
3,664
6,498
0
13,917
L
Discordia
PiaJix
Discordia
7,178
518
0
127
5,462
2,030
0
1,665
3,733
15,642
0
W
Achilles
mraxf
Achilles
5,571
1,576
1,344
3,344
11,525
11,499
497
2,955
8,042
0
14,227
L
4,354
475
0
410
11,413
4,339
0
3,491
7,532
0
15,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,745
Gold Earned
18,187
108
Minions Killed
73
6
Camps Cleared
3
622,277
Distance Traveled
558,350
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,947
795
19
2
2
207,879
3
W
He Bo
8,358
836
66
7
3
201,162
4
L
Anhur
6,150
615
26
3
1
169,480
2
L
Discordia
6,037
604
23
2
0
193,931
1
W
Achilles
8,440
844
23
2
1
213,236
5
L
Susano
6,000
600
24
2
2
194,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role