Player Matchup

Chaac
Chaac
JoanJettsBush
Chaac
Level 138
God Stats
1W - 1L
1,419 SR
Queue Stats
34W - 34L
1,566 Elo+
Party 2
Shiva
Shiva
MilkyCookie
Shiva
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,515 Elo+
Party 2
Eset
Eset
MrMandrill
Eset
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,604 Elo+
Party 2
Poseidon
Poseidon
nfounder
Poseidon
Level 125
God Stats
1W - 0L
1,894 SR
Queue Stats
5W - 5L
1,484 Elo+
Party 2
Sobek
Sobek
xNovia
Sobek
Level 21
God Stats
2W - 0L
1,719 SR
Queue Stats
13W - 12L
1,526 Elo+
Party 2
Team Averages
Level 90
1,607 SR
1,539 Elo+

VS

Team Averages
Level 118
1,416 SR
1,461 Elo+
Hera
Hera
Blemchild
Hera
Level 117
God Stats
0W - 3L
1,143 SR
Queue Stats
54W - 76L
1,434 Elo+
Party 3
Cabrakan
Cabrakan
FafnirsChosen
Cabrakan
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,463 Elo+
Party 3
Bakasura
Bakasura
SlaughterOtterTV
Bakasura
Level 153
God Stats
0W - 1L
1,452 SR
Queue Stats
59W - 67L
1,483 Elo+
Party 1
Vamana
Vamana
UrraTis93
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Urrmessi
Baron Samedi
Level 160
God Stats
1W - 1L
1,486 SR
Queue Stats
17W - 28L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 18
8,862
886
14,494
17,845
15,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 2 / 14
8,610
861
10,038
10,268
7,269
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 2 / 12
9,976
998
12,877
8,022
4,327
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Poseidon
nfounder
Poseidon
13
3 / 3 / 11
8,327
833
9,475
10,470
4,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
xNovia
Sobek
16
7 / 3 / 15
9,720
972
6,252
14,798
19,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
3 / 6 / 8
8,354
835
9,056
9,776
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
FafnirsChosen
Cabrakan
12
0 / 6 / 7
7,034
703
8,026
14,796
18,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 4 / 4
7,066
707
3,527
9,497
5,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
UrraTis93
Vamana
13
2 / 5 / 4
7,645
765
4,387
14,234
10,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Urrmessi
Baron Samedi
15
4 / 3 / 5
7,415
742
12,575
10,207
6,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
39
24
Kills
11
12
Deaths
24
70
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hera
3
6
8
1.17
L
Cabrakan
FafnirsChosen
Cabrakan
0
6
7
0.58
W
1
2
18
5
W
4
2
14
5.5
W
9
2
12
7.5
L
2
4
4
1
L
Vamana
UrraTis93
Vamana
2
5
4
0.8
L
Baron Samedi
Urrmessi
Baron Samedi
4
3
5
2.17
W
Poseidon
nfounder
Poseidon
3
3
11
2.83
W
Sobek
xNovia
Sobek
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,136
Damage
37,571
61,403
Taken
58,510
51,954
Mitigated
45,263
25,583
Healing
17,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
9,056
1,878
0
274
9,776
4,296
0
5,029
4,601
18,080
0
L
Cabrakan
FafnirsChosen
Cabrakan
8,026
871
1,216
1,368
14,796
18,298
0
7,343
7,236
10,995
0
W
14,494
665
2,472
8,084
17,845
15,882
859
6,646
10,774
0
26,117
W
10,038
838
1,809
1,009
10,268
7,269
236
7,595
2,559
0
21,047
W
12,877
1,168
2,568
1,641
8,022
4,327
1,328
4,501
3,451
25,323
0
L
3,527
1,464
152
1,912
9,497
5,732
0
5,451
3,825
0
5,788
L
Vamana
UrraTis93
Vamana
4,387
1,361
1,156
3,113
14,234
10,467
0
6,023
8,002
0
8,199
L
Baron Samedi
Urrmessi
Baron Samedi
12,575
1,389
4,527
4,024
10,207
6,470
0
4,758
5,264
24,586
0
W
Poseidon
nfounder
Poseidon
9,475
2,798
2,106
2,311
10,470
4,816
437
5,957
4,282
23,538
0
W
Sobek
xNovia
Sobek
6,252
580
869
2,714
14,798
19,660
41
4,958
9,840
11,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,495
Gold Earned
37,514
126
Minions Killed
63
0
Camps Cleared
0
973,166
Distance Traveled
868,242
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,354
835
11
1
0
185,960
0
L
Cabrakan
7,034
703
7
1
0
162,614
2
W
Chaac
8,862
886
26
3
0
221,098
0
W
Shiva
8,610
861
21
2
0
216,454
0
W
Eset
9,976
998
24
2
0
187,838
0
L
Bakasura
7,066
707
19
2
0
176,029
0
L
Vamana
7,645
765
4
0
0
191,809
0
L
Baron Samedi
7,415
742
22
2
0
151,830
0
W
Poseidon
8,327
833
49
5
0
151,360
0
W
Sobek
9,720
972
6
1
0
196,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role