Player Matchup

Medusa
Medusa
Diamond II
Classi
Medusa
Diamond II
Level 37
God Stats
3W - 0L
2,003 SR
Queue Stats
168W - 24L
2,701 MMR
Party 1
Sobek
Sobek
Masters
Vegetâ
Sobek
Masters
Level 116
God Stats
63W - 10L
2,051 SR
Queue Stats
245W - 52L
2,811 MMR
Party 1
Bacchus
Bacchus
Masters
Yo_Gimp
Bacchus
Masters
Level 160
God Stats
2W - 2L
1,778 SR
Queue Stats
369W - 107L
2,932 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 104
1,944 SR
2,815 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,671 SR
2,738 MMR
Chronos
Chronos
Platinum I
DaTitanBeast
Chronos
Platinum I
Level 142
God Stats
0W - 1L
1,813 SR
Queue Stats
55W - 46L
2,471 MMR
Solo
Hou Yi
Hou Yi
Masters
Ghostman1995
Hou Yi
Masters
Level 144
God Stats
11W - 9L
1,682 SR
Queue Stats
194W - 113L
2,758 MMR
Solo
Atlas
Atlas
Diamond II
ateam741
Atlas
Diamond II
Level 143
God Stats
0W - 3L
1,520 SR
Queue Stats
68W - 57L
2,985 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Classi
Medusa
19
7 / 3 / 11
14,252
750
37,709
22,747
11,412
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Vegetâ
Sobek
18
7 / 6 / 10
15,206
800
13,952
29,494
43,439
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
Yo_Gimp
Bacchus
19
6 / 2 / 14
14,364
756
16,498
21,458
32,560
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Baron SamediAh Muzen CabAresBastetBaba Yaga

VS

Bans
AchillesCabrakanGilgameshThothXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DaTitanBeast
Chronos
17
4 / 11 / 5
12,812
674
17,681
22,683
12,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hou Yi
18
7 / 5 / 3
14,267
751
23,377
25,595
11,823
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
ateam741
Atlas
16
0 / 4 / 9
12,550
661
13,570
28,596
40,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
28
20
Kills
11
11
Deaths
20
35
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
Classi
Medusa
7
3
11
4.17
L
Chronos
DaTitanBeast
Chronos
4
11
5
0.59
L
Hou Yi
7
5
3
1.7
W
Sobek
Vegetâ
Sobek
7
6
10
2
W
Bacchus
Yo_Gimp
Bacchus
6
2
14
6.5
L
Atlas
ateam741
Atlas
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,159
Damage
54,628
73,699
Taken
76,874
87,411
Mitigated
64,370
23,141
Healing
14,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Classi
Medusa
37,709
23,558
0
9,638
22,747
11,412
840
12,436
10,311
0
104,893
L
Chronos
DaTitanBeast
Chronos
17,681
6,577
0
3,765
22,683
12,273
390
10,832
11,851
49,454
3,385
L
Hou Yi
23,377
13,699
0
6,077
25,595
11,823
1,245
9,312
16,283
0
64,600
W
Sobek
Vegetâ
Sobek
13,952
1,738
0
7,323
29,494
43,439
876
11,356
18,138
37,650
0
W
Bacchus
Yo_Gimp
Bacchus
16,498
845
1,043
5,137
21,458
32,560
784
6,458
15,000
39,385
0
L
Atlas
ateam741
Atlas
13,570
4,168
454
4,244
28,596
40,274
0
10,393
18,203
36,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,822
Gold Earned
39,629
198
Minions Killed
187
8
Camps Cleared
7
1,088,237
Distance Traveled
965,977
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,252
750
121
6
5
333,387
5
L
Chronos
12,812
674
80
4
5
279,135
2
L
Hou Yi
14,267
751
90
5
2
349,179
7
W
Sobek
15,206
800
42
2
0
362,023
5
W
Bacchus
14,364
756
35
2
3
392,827
0
L
Atlas
12,550
661
17
1
0
337,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role