Player Matchup

Hun Batz
Hun Batz
I VOLITILE I
Hun Batz
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,669 Elo+
Party 1
Bacchus
Bacchus
PanSusio
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3
Sol
Sol
SASAU05
Sol
Level 105
God Stats
4W - 3L
1,407 SR
Queue Stats
47W - 40L
1,549 Elo+
Party 1
Chaac
Chaac
Smooth Dawg1914
Chaac
Level 72
God Stats
8W - 6L
1,539 SR
Queue Stats
26W - 26L
1,517 Elo+
Party 1
Charybdis
Charybdis
hohner_14
Charybdis
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,399 Elo+
Party 3
Team Averages
Level 76
1,489 SR
1,527 Elo+

VS

Team Averages
Level 99
1,478 SR
1,383 Elo+
Tyr
Tyr
 
Tyr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Zhong Kui
Zhong Kui
TsL zX aXisz
Zhong Kui
Level 112
God Stats
0W - 2L
1,252 SR
Queue Stats
74W - 74L
1,505 Elo+
Party 2
Nemesis
Nemesis
Vonkie
Nemesis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,400 Elo+
Solo
Loki
Loki
lxmxxluis
Loki
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 18L
1,123 Elo+
Party 2
Zeus
Zeus
melliemell
Zeus
Level 154
God Stats
2W - 3L
1,638 SR
Queue Stats
462W - 593L
1,387 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
I VOLITILE I
Hun Batz
9
3 / 2 / 1
5,459
546
5,080
7,970
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
PanSusio
Bacchus
8
0 / 0 / 1
5,017
502
1,889
4,727
3,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
10
1 / 0 / 0
5,751
575
5,131
5,515
2,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 2
5,838
584
4,449
6,322
2,916
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
hohner_14
Charybdis
8
0 / 0 / 1
4,492
449
3,282
4,369
1,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 2 / 1
4,966
497
4,215
9,304
7,153
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
TsL zX aXisz
Zhong Kui
7
0 / 0 / 1
4,183
418
3,192
5,150
3,720
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Vonkie
Nemesis
10
1 / 1 / 0
5,448
545
2,306
6,602
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Loki
8
0 / 1 / 0
4,621
462
2,703
5,852
1,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 0
5,250
525
3,128
5,381
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
5
Kills
2
2
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
1
0.25
W
Hun Batz
I VOLITILE I
Hun Batz
3
2
1
1.75
W
Bacchus
PanSusio
Bacchus
0
0
1
0.5
W
Sol
1
0
0
1
W
1
0
2
2
L
Zhong Kui
TsL zX aXisz
Zhong Kui
0
0
1
0.5
L
Nemesis
Vonkie
Nemesis
1
1
0
1
W
Charybdis
hohner_14
Charybdis
0
0
1
0.5
L
Loki
0
1
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,831
Damage
15,544
28,903
Taken
32,289
13,022
Mitigated
17,463
14,243
Healing
6,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,215
1,022
0
1,632
9,304
7,153
0
673
8,631
0
28,889
W
Hun Batz
I VOLITILE I
Hun Batz
5,080
2,307
0
3,253
7,970
2,911
0
1,713
6,257
0
28,601
W
Bacchus
PanSusio
Bacchus
1,889
343
0
2,044
4,727
3,565
112
1,094
3,633
9,099
0
W
Sol
5,131
2,150
0
3,384
5,515
2,286
0
2,286
3,229
39,969
6,385
W
4,449
725
0
2,464
6,322
2,916
268
92
6,230
0
34,673
L
Zhong Kui
TsL zX aXisz
Zhong Kui
3,192
1,097
114
1,390
5,150
3,720
0
1,428
3,722
14,226
0
L
Nemesis
Vonkie
Nemesis
2,306
930
0
2,099
6,602
2,845
0
1,002
5,600
0
36,650
W
Charybdis
hohner_14
Charybdis
3,282
1,910
0
3,098
4,369
1,344
240
1,135
3,234
0
31,142
L
Loki
2,703
549
0
1,002
5,852
1,795
0
778
5,074
0
22,850
L
3,128
995
0
250
5,381
1,950
0
2,424
2,957
31,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,557
Gold Earned
24,468
277
Minions Killed
259
0
Camps Cleared
0
944,696
Distance Traveled
942,339
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,966
497
55
6
0
175,149
0
W
Hun Batz
5,459
546
46
5
0
221,917
0
W
Bacchus
5,017
502
14
1
0
181,762
2
W
Sol
5,751
575
98
10
0
193,630
2
W
Chaac
5,838
584
68
7
0
193,504
0
L
Zhong Kui
4,183
418
20
2
0
173,842
1
L
Nemesis
5,448
545
73
7
0
218,796
1
W
Charybdis
4,492
449
51
5
0
153,883
0
L
Loki
4,621
462
43
4
0
196,057
0
L
Zeus
5,250
525
68
7
0
178,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role