Player Matchup

Anhur
Anhur
Platinum V
 
Anhur
Platinum V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum II
EUREKKA
Ne Zha
Platinum II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 99L
1,928 MMR
Solo
Thor
Thor
Diamond I
FrescoQueso
Thor
Diamond I
Level 148
God Stats
30W - 25L
1,625 SR
Queue Stats
182W - 141L
2,530 MMR
Solo
Bellona
Bellona
Platinum I
Stonewarrior9
Bellona
Platinum I
Level 123
God Stats
6W - 1L
1,982 SR
Queue Stats
116W - 109L
1,972 MMR
Solo
Janus
Janus
Diamond I
urstepfather0
Janus
Diamond I
Level 128
God Stats
4W - 4L
1,788 SR
Queue Stats
242W - 234L
2,571 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,679 SR
2,100 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,570 SR
2,018 MMR
Cabrakan
Cabrakan
Diamond IV
 
Cabrakan
Diamond IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Masters
BoochieCat
Hera
Masters
Level 87
God Stats
13W - 15L
1,800 SR
Queue Stats
261W - 253L
2,679 MMR
Solo
Mercury
Mercury
Diamond V
Clappry
Mercury
Diamond V
Level 160
God Stats
28W - 21L
1,671 SR
Queue Stats
505W - 479L
2,263 MMR
Solo
Osiris
Osiris
Platinum III
JcLiNx
Osiris
Platinum III
Level 126
God Stats
0W - 2L
1,444 SR
Queue Stats
224W - 226L
1,948 MMR
Solo
Jing Wei
Jing Wei
Platinum V
PIchardo99
Jing Wei
Platinum V
Level 107
God Stats
2W - 3L
1,434 SR
Queue Stats
326W - 322L
1,700 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
4 / 0 / 3
8,929
638
9,400
10,280
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
EUREKKA
Ne Zha
13
0 / 2 / 7
8,109
579
5,222
12,377
6,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 0 / 6
8,646
618
6,141
10,090
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
13
2 / 0 / 5
8,252
589
9,279
11,100
10,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 0 / 1
8,812
629
4,314
3,853
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
RavanaKing ArthurLancelot

VS

Bans
Yu HuangCliodhnaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
2 / 2 / 0
6,970
498
2,351
9,034
6,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 2 / 1
7,018
501
3,117
4,452
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mercury
Clappry
Mercury
12
0 / 6 / 1
6,858
490
4,301
12,454
4,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Osiris
JcLiNx
Osiris
11
0 / 4 / 1
6,810
486
7,438
13,973
13,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
PIchardo99
Jing Wei
12
0 / 3 / 1
6,873
491
5,941
9,667
2,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
17
Kills
2
2
Deaths
17
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
3
5.5
L
Cabrakan
 
Cabrakan
2
2
0
1
L
0
2
1
0.25
L
Mercury
Clappry
Mercury
0
6
1
0.08
W
Ne Zha
EUREKKA
Ne Zha
0
2
7
1.75
W
5
0
6
8
L
Osiris
JcLiNx
Osiris
0
4
1
0.13
L
Jing Wei
PIchardo99
Jing Wei
0
3
1
0.17
W
Bellona
2
0
5
4.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,356
Damage
23,148
47,700
Taken
49,580
26,507
Mitigated
29,565
15,413
Healing
10,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,400
5,705
0
5,826
10,280
3,617
480
646
9,634
0
70,239
L
Cabrakan
 
Cabrakan
2,351
362
0
2,085
9,034
6,817
0
1,316
7,672
24,180
0
L
3,117
830
0
407
4,452
1,688
96
1,317
3,011
54,307
0
L
Mercury
Clappry
Mercury
4,301
2,184
0
532
12,454
4,615
0
1,280
11,160
0
52,050
W
Ne Zha
EUREKKA
Ne Zha
5,222
1,945
131
4,202
12,377
6,855
0
2,998
9,337
0
46,274
W
6,141
2,343
0
1,000
10,090
3,954
1,272
1,517
8,477
0
53,072
L
Osiris
JcLiNx
Osiris
7,438
1,551
0
4,920
13,973
13,977
0
937
13,036
8,653
36,379
L
Jing Wei
PIchardo99
Jing Wei
5,941
4,856
0
2,662
9,667
2,468
0
269
9,398
0
53,475
W
Bellona
9,279
2,670
0
3,664
11,100
10,696
0
2,132
8,942
3,766
56,794
W
4,314
594
0
590
3,853
1,385
0
700
3,133
71,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,748
Gold Earned
34,529
498
Minions Killed
451
0
Camps Cleared
0
1,467,143
Distance Traveled
1,371,145
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,929
638
121
9
0
248,326
6
L
Cabrakan
6,970
498
43
3
0
290,742
3
L
Hera
7,018
501
123
9
0
278,999
1
L
Mercury
6,858
490
113
8
0
303,530
1
W
Ne Zha
8,109
579
59
4
0
296,306
5
W
Thor
8,646
618
83
6
0
294,876
4
L
Osiris
6,810
486
80
6
0
269,228
4
L
Jing Wei
6,873
491
92
7
0
228,646
2
W
Bellona
8,252
589
111
8
0
320,014
8
W
Janus
8,812
629
124
9
0
307,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role