Player Matchup

Ares
Ares
CUHLAMBiTY
Ares
Level 10
God Stats
2W - 4L
1,261 SR
Queue Stats
14W - 63L
1,027 Elo+
Party 2
Cthulhu
Cthulhu
Cronzfelter
Cthulhu
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 64L
1,027 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gagulos
Ah Muzen Cab
Level 46
God Stats
2W - 5L
1,519 SR
Queue Stats
15W - 62L
1,027 Elo+
Party 2
Mercury
Mercury
Karma_Komando
Mercury
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 47L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
SuperX1029
Ao Kuang
Level 23
God Stats
5W - 17L
1,241 SR
Queue Stats
13W - 45L
1,027 Elo+
Party 2
Team Averages
Level 23
1,404 SR
1,121 Elo+

VS

Team Averages
Level 29
1,398 SR
1,306 Elo+
Ganesha
Ganesha
OatRat
Ganesha
Level 42
God Stats
2W - 3L
1,837 SR
Queue Stats
69W - 84L
1,365 Elo+
Party 1
Neith
Neith
Shermese
Neith
Level 6
God Stats
1W - 1L
1,286 SR
Queue Stats
6W - 8L
1,261 Elo+
Solo
Achilles
Achilles
Squillia
Achilles
Level 40
God Stats
1W - 1L
1,240 SR
Queue Stats
68W - 84L
1,364 Elo+
Party 1
Fenrir
Fenrir
majeking43
Fenrir
Level 27
God Stats
3W - 5L
1,126 SR
Queue Stats
44W - 56L
1,259 Elo+
Solo
Nu Wa
Nu Wa
oXHeatherBearXo
Nu Wa
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
4W - 9L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 2
9,580
639
5,982
22,200
26,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Cronzfelter
Cthulhu
16
3 / 8 / 2
10,112
674
9,155
22,263
26,959
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ah Muzen Cab
Gagulos
Ah Muzen Cab
17
1 / 5 / 3
9,900
660
11,130
13,097
5,438
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
13
0 / 9 / 1
8,578
572
3,438
12,889
4,705
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
SuperX1029
Ao Kuang
16
3 / 6 / 1
10,678
712
6,322
20,079
10,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
OatRat
Ganesha
17
0 / 1 / 25
10,507
700
13,400
11,508
11,249
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Shermese
Neith
20
9 / 1 / 19
12,209
814
21,435
10,889
6,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Squillia
Achilles
20
14 / 0 / 17
12,232
815
14,386
9,664
18,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
majeking43
Fenrir
18
9 / 3 / 13
11,487
766
11,560
10,757
5,976
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 2 / 16
10,839
723
8,948
9,639
4,432
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
125
7
Kills
35
35
Deaths
7
9
Assists
90
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Cthulhu
Cronzfelter
Cthulhu
3
8
2
0.5
L
Ah Muzen Cab
Gagulos
Ah Muzen Cab
1
5
3
0.5
L
Mercury
0
9
1
0.06
W
Ganesha
OatRat
Ganesha
0
1
25
12.5
W
Neith
Shermese
Neith
9
1
19
18.5
W
Achilles
Squillia
Achilles
14
0
17
22.5
L
Ao Kuang
SuperX1029
Ao Kuang
3
6
1
0.58
W
Fenrir
majeking43
Fenrir
9
3
13
5.17
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,027
Damage
69,729
90,528
Taken
52,457
74,147
Mitigated
46,407
11,161
Healing
8,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,982
225
0
839
22,200
26,403
0
4,360
17,840
20,958
0
L
Cthulhu
Cronzfelter
Cthulhu
9,155
387
93
1,389
22,263
26,959
186
5,461
16,802
40,536
0
L
Ah Muzen Cab
Gagulos
Ah Muzen Cab
11,130
3,122
0
1,748
13,097
5,438
301
5,394
7,703
0
46,762
L
Mercury
3,438
2,643
0
250
12,889
4,705
626
4,209
8,680
0
9,581
W
Ganesha
OatRat
Ganesha
13,400
931
0
250
11,508
11,249
1,115
3,240
7,068
34,885
0
W
Neith
Shermese
Neith
21,435
12,003
0
4,217
10,889
6,552
2,188
5,758
5,131
0
62,503
W
Achilles
Squillia
Achilles
14,386
3,406
0
1,026
9,664
18,198
1,339
3,751
5,913
0
33,950
L
Ao Kuang
SuperX1029
Ao Kuang
6,322
2,228
0
6,842
20,079
10,642
649
2,924
17,155
27,153
0
W
Fenrir
majeking43
Fenrir
11,560
3,833
0
2,019
10,757
5,976
0
6,092
4,665
0
28,217
W
8,948
3,833
0
672
9,639
4,432
2,231
2,618
7,021
30,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,848
Gold Earned
57,274
196
Minions Killed
253
0
Camps Cleared
0
1,388,129
Distance Traveled
1,485,613
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,580
639
27
2
0
279,782
0
L
Cthulhu
10,112
674
64
4
0
268,849
2
L
Ah Muzen Cab
9,900
660
67
4
0
282,672
0
L
Mercury
8,578
572
12
1
0
320,894
0
W
Ganesha
10,507
700
21
1
0
302,141
1
W
Neith
12,209
814
98
7
0
294,880
2
W
Achilles
12,232
815
47
3
0
337,195
2
L
Ao Kuang
10,678
712
26
2
0
235,932
0
W
Fenrir
11,487
766
39
3
0
301,309
3
W
Nu Wa
10,839
723
48
3
0
250,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role