Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold IV
Baalberrith
Morgan Le Fay
Gold IV
Level 156
God Stats
0W - 1L
1,711 SR
Queue Stats
2W - 2L
1,752 MMR
Solo
Hou Yi
Hou Yi
Gold I
PowerDeluxee
Hou Yi
Gold I
Level 55
God Stats
0W - 2L
1,324 SR
Queue Stats
42W - 50L
1,635 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
SpykeSpyder
Ao Kuang
Gold II
Level 106
God Stats
7W - 12L
1,551 SR
Queue Stats
176W - 239L
1,625 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,529 SR
1,670 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 100
1,602 SR
1,467 MMR
Sol
Sol
Silver I
BallBang69
Sol
Silver I
Level 158
God Stats
1W - 0L
1,436 SR
Queue Stats
4W - 6L
1,500 MMR
Party 1
Atlas
Atlas
Bronze V
L2Sketchy
Atlas
Bronze V
Level 57
God Stats
1W - 0L
1,678 SR
Queue Stats
5W - 8L
1,400 MMR
Party 1
Ne Zha
Ne Zha
Bronze V
slyie
Ne Zha
Bronze V
Level 86
God Stats
3W - 1L
1,693 SR
Queue Stats
5W - 6L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Baalberrith
Morgan Le Fay
16
1 / 2 / 3
11,374
599
24,645
15,281
9,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
17
2 / 3 / 4
11,753
619
16,327
16,391
7,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
SpykeSpyder
Ao Kuang
17
3 / 2 / 2
12,014
632
11,052
28,029
33,217
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
BacchusAresThothAh Muzen CabMulan

VS

Bans
SobekAchillesXing TianHorusBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 6
12,201
642
16,592
21,689
11,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
L2Sketchy
Atlas
18
2 / 0 / 4
13,106
690
7,908
19,370
29,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
slyie
Ne Zha
18
4 / 3 / 3
12,873
678
23,538
20,712
17,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
6
Kills
7
7
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Baalberrith
Morgan Le Fay
1
2
3
1.25
W
1
3
6
1.33
W
Atlas
L2Sketchy
Atlas
2
0
4
4
L
Hou Yi
2
3
4
1.33
L
Ao Kuang
SpykeSpyder
Ao Kuang
3
2
2
2
W
Ne Zha
slyie
Ne Zha
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,024
Damage
48,038
59,701
Taken
61,771
49,626
Mitigated
58,700
13,404
Healing
29,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Baalberrith
Morgan Le Fay
24,645
1,625
0
3,772
15,281
9,195
75
5,937
9,028
72,797
0
W
16,592
6,480
0
12,999
21,689
11,700
2,258
14,243
7,446
68,953
7,105
W
Atlas
L2Sketchy
Atlas
7,908
2,436
437
6,169
19,370
29,623
74
8,806
10,564
28,076
0
L
Hou Yi
16,327
5,799
0
957
16,391
7,214
984
6,919
8,960
0
53,961
L
Ao Kuang
SpykeSpyder
Ao Kuang
11,052
2,307
457
8,218
28,029
33,217
459
9,855
17,583
32,951
0
W
Ne Zha
slyie
Ne Zha
23,538
6,320
907
8,552
20,712
17,377
922
13,993
6,719
0
54,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,141
Gold Earned
38,180
226
Minions Killed
218
11
Camps Cleared
5
1,056,922
Distance Traveled
1,080,643
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,374
599
96
5
6
399,019
3
W
Sol
12,201
642
135
7
3
331,600
3
W
Atlas
13,106
690
41
2
1
381,652
0
L
Hou Yi
11,753
619
94
5
2
323,716
7
L
Ao Kuang
12,014
632
36
2
3
334,187
5
W
Ne Zha
12,873
678
42
2
1
367,391
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role