Player Matchup

Ymir
Ymir
InvaderScud
Ymir
Level 57
God Stats
8W - 20L
1,559 SR
Queue Stats
139W - 152L
1,473 Elo+
Party 2
Vulcan
Vulcan
MaullyWhaap
Vulcan
Level 129
God Stats
4W - 8L
1,520 SR
Queue Stats
56W - 63L
1,411 Elo+
Party 2
King Arthur
King Arthur
Sadloki-
King Arthur
Level 129
God Stats
9W - 6L
1,706 SR
Queue Stats
121W - 94L
1,584 Elo+
Party 3
Cu Chulainn
Cu Chulainn
babybeefcake12
Cu Chulainn
Level 129
God Stats
3W - 0L
1,764 SR
Queue Stats
75W - 60L
1,495 Elo+
Party 3
Artemis
Artemis
dark608shadow
Artemis
Level 147
God Stats
1W - 2L
1,205 SR
Queue Stats
280W - 256L
1,512 Elo+
Party 3
Team Averages
Level 118
1,551 SR
1,495 Elo+

VS

Team Averages
Level 132
1,419 SR
1,408 Elo+
Cupid
Cupid
Fox-Of-The-519
Cupid
Level 127
God Stats
1W - 1L
1,497 SR
Queue Stats
32W - 46L
1,306 Elo+
Party 1
Gilgamesh
Gilgamesh
J-One-Kanobi
Gilgamesh
Level 104
God Stats
0W - 5L
1,155 SR
Queue Stats
5W - 14L
1,246 Elo+
Party 1
Tiamat
Tiamat
MASTERVIEW33
Tiamat
Level 123
God Stats
52W - 53L
1,577 SR
Queue Stats
463W - 480L
1,524 Elo+
Solo
Achilles
Achilles
Wh0PHANTOM
Achilles
Level 160
God Stats
10W - 3L
1,669 SR
Queue Stats
353W - 349L
1,502 Elo+
Party 1
Chaac
Chaac
avskit5
Chaac
Level 145
God Stats
0W - 1L
1,196 SR
Queue Stats
72W - 67L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 15
7,949
795
6,369
14,866
17,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
16
9 / 3 / 7
9,178
918
14,103
5,868
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
Sadloki-
King Arthur
14
3 / 1 / 13
8,044
804
9,651
11,048
7,778
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
babybeefcake12
Cu Chulainn
16
9 / 1 / 10
9,204
920
14,611
8,975
9,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Artemis
17
4 / 0 / 9
8,803
880
9,889
6,401
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
7,547
755
4,504
9,243
4,616
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
J-One-Kanobi
Gilgamesh
12
2 / 5 / 2
7,064
706
4,421
13,717
8,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
15
1 / 2 / 3
7,804
780
9,855
9,015
4,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Wh0PHANTOM
Achilles
15
4 / 8 / 2
8,376
838
11,335
15,292
7,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
avskit5
Chaac
13
0 / 6 / 5
7,277
728
9,224
15,602
12,003
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
22
26
Kills
8
8
Deaths
26
54
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
1
3
15
2.83
L
Gilgamesh
J-One-Kanobi
Gilgamesh
2
5
2
0.6
L
Tiamat
1
2
3
1.25
W
Vulcan
9
3
7
4.17
W
King Arthur
Sadloki-
King Arthur
3
1
13
9.5
L
Achilles
Wh0PHANTOM
Achilles
4
8
2
0.63
L
Chaac
avskit5
Chaac
0
6
5
0.42
W
Cu Chulainn
babybeefcake12
Cu Chulainn
9
1
10
14
W
Artemis
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,623
Damage
39,339
47,158
Taken
62,869
40,292
Mitigated
37,281
6,699
Healing
9,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,504
2,343
448
1,256
9,243
4,616
0
3,875
5,368
0
16,328
W
6,369
1,218
0
1,366
14,866
17,543
0
2,814
12,052
13,209
0
L
Gilgamesh
J-One-Kanobi
Gilgamesh
4,421
894
0
115
13,717
8,149
0
5,116
8,601
0
10,400
L
Tiamat
9,855
884
0
2,569
9,015
4,928
0
3,802
5,213
35,355
0
W
Vulcan
14,103
3,169
0
0
5,868
2,648
268
1,482
4,386
30,198
0
W
King Arthur
Sadloki-
King Arthur
9,651
1,796
0
2,158
11,048
7,778
17
1,957
9,091
0
20,685
L
Achilles
Wh0PHANTOM
Achilles
11,335
4,271
0
1,581
15,292
7,585
0
3,949
11,215
0
26,202
L
Chaac
avskit5
Chaac
9,224
2,079
20
3,657
15,602
12,003
0
3,730
11,872
0
26,388
W
Cu Chulainn
babybeefcake12
Cu Chulainn
14,611
2,945
580
1,234
8,975
9,406
120
2,192
6,783
0
34,407
W
Artemis
9,889
5,803
0
1,361
6,401
2,917
1,436
1,410
4,991
0
38,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,178
Gold Earned
38,068
225
Minions Killed
209
0
Camps Cleared
0
1,039,003
Distance Traveled
968,222
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,547
755
42
4
0
175,144
0
W
Ymir
7,949
795
20
2
0
174,909
1
L
Gilgamesh
7,064
706
17
2
0
210,447
0
L
Tiamat
7,804
780
79
8
0
200,841
1
W
Vulcan
9,178
918
39
4
0
242,166
0
W
King Arthur
8,044
804
39
4
0
190,227
1
L
Achilles
8,376
838
36
4
0
201,491
2
L
Chaac
7,277
728
35
4
0
180,299
0
W
Cu Chulainn
9,204
920
59
6
0
221,340
1
W
Artemis
8,803
880
68
7
0
210,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role