Player Matchup

Atlas
Atlas
Chronic-Rocco-
Atlas
Level 108
God Stats
2W - 3L
1,458 SR
Queue Stats
4W - 5L
1,512 Elo+
Party 2
Heimdallr
Heimdallr
DroppingDookie
Heimdallr
Level 26
God Stats
4W - 3L
1,387 SR
Queue Stats
4W - 3L
1,576 Elo+
Party 2
Chronos
Chronos
FAKKU-420
Chronos
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,576 Elo+
Party 2
Chaac
Chaac
GHOST_TlTTlES
Chaac
Level 60
God Stats
1W - 0L
1,715 SR
Queue Stats
4W - 5L
1,512 Elo+
Party 2
Freya
Freya
Sub-Ascension133
Freya
Level 145
God Stats
3W - 0L
1,652 SR
Queue Stats
11W - 16L
1,514 Elo+
Party 2
Team Averages
Level 85
1,543 SR
1,538 Elo+

VS

Team Averages
Level 60
1,415 SR
1,488 Elo+
Ra
Ra
DantheManx33
Ra
Level 46
God Stats
1W - 5L
1,214 SR
Queue Stats
109W - 117L
1,448 Elo+
Solo
Mercury
Mercury
GoatRoot
Mercury
Level 127
God Stats
1W - 2L
1,305 SR
Queue Stats
164W - 143L
1,535 Elo+
Party 1
Medusa
Medusa
YouSmokeBHO
Medusa
Level 41
God Stats
4W - 2L
1,881 SR
Queue Stats
151W - 153L
1,452 Elo+
Solo
Terra
Terra
kookieGoblin
Terra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Party 1
Odin
Odin
specificocean26
Odin
Level 84
God Stats
1W - 3L
1,174 SR
Queue Stats
234W - 207L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,715
572
3,285
5,831
3,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
DroppingDookie
Heimdallr
9
0 / 0 / 4
5,073
507
4,440
5,378
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
FAKKU-420
Chronos
11
3 / 1 / 2
6,577
658
4,063
3,976
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 0
5,804
580
1,747
4,852
3,838
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
6 / 1 / 3
6,905
691
5,276
8,132
3,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,256
526
2,400
5,992
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
GoatRoot
Mercury
11
4 / 1 / 0
6,283
628
4,405
5,862
2,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
8
0 / 3 / 1
4,731
473
4,416
7,112
3,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 2
5,102
510
1,444
6,932
2,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 1 / 0
3,456
346
0
989
313
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
12
Kills
4
4
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
0
5
1
0.1
W
Heimdallr
DroppingDookie
Heimdallr
0
0
4
2
W
Chronos
FAKKU-420
Chronos
3
1
2
4
W
1
1
0
1
L
Mercury
GoatRoot
Mercury
4
1
0
4
W
6
1
3
7.5
L
Medusa
0
3
1
0.17
L
0
2
2
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,811
Damage
12,665
28,169
Taken
26,887
14,971
Mitigated
11,600
10,667
Healing
5,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,285
1,526
256
1,539
5,831
3,679
429
838
4,993
17,518
0
L
2,400
320
30
469
5,992
2,481
0
4,514
1,478
35,991
0
W
Heimdallr
DroppingDookie
Heimdallr
4,440
1,979
0
1,714
5,378
1,973
651
219
5,159
0
28,398
W
Chronos
FAKKU-420
Chronos
4,063
1,618
0
1,122
3,976
1,762
1,512
1,424
2,552
36,866
5,619
W
1,747
778
0
1,209
4,852
3,838
117
110
4,742
0
29,544
L
Mercury
GoatRoot
Mercury
4,405
2,299
0
922
5,862
2,822
270
2,300
3,562
0
36,996
W
5,276
1,765
0
4,827
8,132
3,719
0
1,375
6,757
37,272
8,296
L
Medusa
4,416
1,413
0
809
7,112
3,026
0
2,481
4,631
0
30,954
L
1,444
344
1,391
1,666
6,932
2,958
75
2,248
4,684
14,332
0
L
0
0
0
0
989
313
0
0
989
0
800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,074
Gold Earned
24,828
283
Minions Killed
216
0
Camps Cleared
0
915,663
Distance Traveled
861,743
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,715
572
26
3
0
191,565
0
L
Ra
5,256
526
69
7
0
174,284
2
W
Heimdallr
5,073
507
59
6
0
168,927
1
W
Chronos
6,577
658
66
7
0
181,491
1
W
Chaac
5,804
580
60
6
0
180,823
0
L
Mercury
6,283
628
68
7
0
235,049
2
W
Freya
6,905
691
72
7
0
192,857
0
L
Medusa
4,731
473
52
5
0
242,746
1
L
Terra
5,102
510
24
2
0
185,795
1
L
Odin
3,456
346
3
0
0
23,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role