Player Matchup

Danzaburou
Danzaburou
GlidingGlacier
Danzaburou
Level 41
God Stats
2W - 0L
1,602 SR
Queue Stats
2W - 2L
1,327 Elo+
Party 1
Anubis
Anubis
Hudson203
Anubis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,399 Elo+
Party 1
Sylvanus
Sylvanus
ShroudyyRowdyy
Sylvanus
Level 61
God Stats
2W - 1L
1,791 SR
Queue Stats
2W - 1L
1,638 Elo+
Party 1
Team Averages
Level 70
1,631 SR
1,455 Elo+

VS

Team Averages
Level 141
1,501 SR
1,404 Elo+
Lancelot
Lancelot
ScotieDoesntKno
Lancelot
Level 151
God Stats
5W - 13L
1,506 SR
Queue Stats
126W - 166L
1,412 Elo+
Party 2
Merlin
Merlin
ringl3r
Merlin
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 137L
1,401 Elo+
Party 2
King Arthur
King Arthur
tarhan26
King Arthur
Level 129
God Stats
75W - 89L
1,498 SR
Queue Stats
151W - 193L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GlidingGlacier
Danzaburou
20
10 / 2 / 4
15,397
733
27,803
19,409
13,197
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Hudson203
Anubis
20
5 / 5 / 8
14,194
676
20,097
19,393
15,408
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
19
0 / 0 / 15
14,590
695
12,206
20,921
34,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
19
6 / 3 / 1
13,565
646
17,479
23,640
20,804
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
ringl3r
Merlin
18
0 / 5 / 7
12,448
593
20,214
12,710
5,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
tarhan26
King Arthur
17
1 / 7 / 5
12,110
577
15,422
37,455
41,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
15
Kills
7
7
Deaths
15
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
GlidingGlacier
Danzaburou
10
2
4
6
W
Anubis
Hudson203
Anubis
5
5
8
1.8
L
Lancelot
6
3
1
2.17
W
Sylvanus
0
0
15
7.5
L
Merlin
ringl3r
Merlin
0
5
7
0.7
L
King Arthur
tarhan26
King Arthur
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,106
Damage
53,115
59,723
Taken
73,805
62,697
Mitigated
67,394
28,006
Healing
11,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
GlidingGlacier
Danzaburou
27,803
12,886
0
5,525
19,409
13,197
1,667
5,702
13,707
0
84,198
W
Anubis
Hudson203
Anubis
20,097
1,325
0
8,101
19,393
15,408
881
5,500
13,893
80,301
0
L
Lancelot
17,479
1,380
0
1,625
23,640
20,804
132
9,436
14,204
0
66,217
W
Sylvanus
12,206
2,911
5,848
8,532
20,921
34,092
410
9,489
11,432
28,715
0
L
Merlin
ringl3r
Merlin
20,214
449
0
392
12,710
5,423
133
4,742
7,968
54,564
0
L
King Arthur
tarhan26
King Arthur
15,422
1,581
0
9,095
37,455
41,167
0
18,516
18,939
0
49,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,181
Gold Earned
38,123
236
Minions Killed
250
7
Camps Cleared
10
1,080,978
Distance Traveled
1,105,921
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,397
733
99
5
2
366,460
2
W
Anubis
14,194
676
99
5
4
328,718
4
L
Lancelot
13,565
646
87
4
5
437,658
7
W
Sylvanus
14,590
695
38
2
1
385,800
3
L
Merlin
12,448
593
94
4
3
330,177
0
L
King Arthur
12,110
577
69
3
2
338,086
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role