Player Matchup

Cerberus
Cerberus
Call_Me_Mantis_
Cerberus
Level 157
God Stats
4W - 1L
1,754 SR
Queue Stats
297W - 194L
1,612 Elo+
Party 2
Atlas
Atlas
Gavobong
Atlas
Level 14
God Stats
10W - 7L
1,747 SR
Queue Stats
165W - 153L
1,525 Elo+
Party 2
Mercury
Mercury
Milkymoto
Mercury
Level 115
God Stats
11W - 11L
1,448 SR
Queue Stats
547W - 528L
1,547 Elo+
Party 3
Heimdallr
Heimdallr
Rickytillo
Heimdallr
Level 30
God Stats
15W - 8L
1,732 SR
Queue Stats
350W - 218L
1,632 Elo+
Party 2
Scylla
Scylla
bananamilk70
Scylla
Level 15
God Stats
5W - 7L
1,438 SR
Queue Stats
21W - 19L
1,485 Elo+
Party 3
Team Averages
Level 66
1,624 SR
1,560 Elo+

VS

Team Averages
Level 76
1,499 SR
1,510 Elo+
Nemesis
Nemesis
Awesomeratkill
Nemesis
Level 125
God Stats
1W - 3L
1,300 SR
Queue Stats
122W - 89L
1,533 Elo+
Party 1
Fenrir
Fenrir
Ceptionis
Fenrir
Level 30
God Stats
9W - 6L
1,486 SR
Queue Stats
60W - 72L
1,452 Elo+
Solo
Sylvanus
Sylvanus
CorruptForrest
Sylvanus
Level 47
God Stats
3W - 4L
1,445 SR
Queue Stats
72W - 60L
1,523 Elo+
Party 1
Thanatos
Thanatos
CowGirlsAreGreat
Thanatos
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 56L
1,518 Elo+
Party 1
Neith
Neith
Remedial4Life
Neith
Level 104
God Stats
1W - 1L
1,765 SR
Queue Stats
146W - 123L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
7 / 4 / 13
10,082
776
8,559
15,258
21,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Atlas
Gavobong
Atlas
15
1 / 1 / 14
9,661
743
4,543
7,093
9,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Milkymoto
Mercury
17
2 / 7 / 11
9,887
761
11,568
15,697
6,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Rickytillo
Heimdallr
18
11 / 2 / 9
11,032
849
21,624
12,981
6,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
18
7 / 3 / 15
10,726
825
16,467
9,874
4,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 5
9,434
726
8,214
14,083
8,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
Ceptionis
Fenrir
15
2 / 9 / 3
9,274
713
6,476
18,028
8,960
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
16
2 / 5 / 7
10,194
784
5,019
19,250
23,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
5 / 6 / 6
9,455
727
8,811
14,327
6,973
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
4 / 2 / 7
10,600
815
13,556
10,317
5,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
45
28
Kills
17
17
Deaths
28
62
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
6
5
1.08
W
Cerberus
7
4
13
3.38
L
Fenrir
Ceptionis
Fenrir
2
9
3
0.39
L
Sylvanus
2
5
7
1.1
L
5
6
6
1.33
W
Atlas
Gavobong
Atlas
1
1
14
8
W
Mercury
Milkymoto
Mercury
2
7
11
1.07
L
4
2
7
3.75
W
Heimdallr
Rickytillo
Heimdallr
11
2
9
7.75
W
Scylla
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,761
Damage
42,076
60,903
Taken
76,005
48,122
Mitigated
53,571
8,646
Healing
14,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,214
2,430
0
889
14,083
8,764
0
6,889
7,194
0
20,539
W
Cerberus
8,559
259
0
2,485
15,258
21,663
0
778
14,480
20,236
0
L
Fenrir
Ceptionis
Fenrir
6,476
918
0
1,520
18,028
8,960
0
6,635
11,393
0
15,608
L
Sylvanus
5,019
753
1,448
2,670
19,250
23,091
310
8,340
10,910
13,321
0
L
8,811
2,233
0
4,977
14,327
6,973
413
5,073
9,254
0
14,725
W
Atlas
Gavobong
Atlas
4,543
1,108
0
679
7,093
9,247
0
747
6,346
11,892
0
W
Mercury
Milkymoto
Mercury
11,568
6,411
0
657
15,697
6,339
0
846
14,851
0
45,094
L
13,556
4,106
0
2,727
10,317
5,783
0
2,632
7,685
0
57,597
W
Heimdallr
Rickytillo
Heimdallr
21,624
11,939
0
3,060
12,981
6,699
1,726
965
12,016
0
48,670
W
Scylla
16,467
1,122
0
1,765
9,874
4,174
752
1,683
8,191
46,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,388
Gold Earned
48,957
239
Minions Killed
177
0
Camps Cleared
0
1,345,243
Distance Traveled
1,384,733
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,434
726
32
2
0
327,712
1
W
Cerberus
10,082
776
36
3
0
265,782
0
L
Fenrir
9,274
713
26
2
0
249,993
0
L
Sylvanus
10,194
784
18
1
0
261,271
0
L
Thanatos
9,455
727
19
1
0
251,096
3
W
Atlas
9,661
743
10
1
0
243,854
1
W
Mercury
9,887
761
65
5
0
312,077
0
L
Neith
10,600
815
82
6
0
294,661
2
W
Heimdallr
11,032
849
78
6
0
238,481
1
W
Scylla
10,726
825
50
4
0
285,049
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role