Player Matchup

Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
FireVictinii
King Arthur
Level 157
God Stats
7W - 2L
1,815 SR
Queue Stats
827W - 386L
1,861 Elo+
Party 1
Ymir
Ymir
Storm77777
Ymir
Level 129
God Stats
2W - 4L
1,355 SR
Queue Stats
72W - 35L
1,760 Elo+
Party 1
Team Averages
Level 149
1,557 SR
1,707 Elo+

VS

Team Averages
Level 66
1,468 SR
1,307 Elo+
Fenrir
Fenrir
BerretBeast
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,120 Elo+
Party 2
Kuzenbo
Kuzenbo
ChinoSailem
Kuzenbo
Level 142
God Stats
12W - 8L
1,621 SR
Queue Stats
222W - 215L
1,542 Elo+
Solo
Sol
Sol
jerm99
Sol
Level 49
God Stats
5W - 8L
1,282 SR
Queue Stats
23W - 36L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 1 / 13
10,986
646
20,722
20,494
20,220
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
FireVictinii
King Arthur
17
8 / 0 / 9
12,994
764
24,801
27,480
38,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
7 / 1 / 7
12,159
715
14,228
19,412
11,980
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
0 / 8 / 2
9,902
582
7,384
24,705
31,127
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
ChinoSailem
Kuzenbo
14
1 / 3 / 1
10,565
621
12,581
24,420
37,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
jerm99
Sol
14
1 / 6 / 1
10,219
601
10,262
18,262
8,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
17
Kills
2
2
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
1
13
8.5
L
Fenrir
0
8
2
0.13
L
Kuzenbo
ChinoSailem
Kuzenbo
1
3
1
0.5
W
King Arthur
FireVictinii
King Arthur
8
0
9
12.5
W
7
1
7
10.5
L
Sol
jerm99
Sol
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,751
Damage
30,227
67,386
Taken
67,387
70,826
Mitigated
77,653
24,875
Healing
5,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
20,722
1,747
0
6,836
20,494
20,220
249
7,774
12,164
0
42,390
L
Fenrir
7,384
828
0
1,330
24,705
31,127
0
4,946
19,759
0
15,428
L
Kuzenbo
ChinoSailem
Kuzenbo
12,581
4,382
0
2,254
24,420
37,922
0
5,771
18,649
38,528
0
W
King Arthur
FireVictinii
King Arthur
24,801
4,233
0
11,044
27,480
38,626
303
9,267
17,453
0
67,162
W
14,228
2,399
0
6,995
19,412
11,980
456
6,154
12,251
51,345
0
L
Sol
jerm99
Sol
10,262
2,731
0
1,887
18,262
8,604
0
3,734
14,528
31,883
2,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,139
Gold Earned
30,686
178
Minions Killed
126
12
Camps Cleared
1
967,408
Distance Traveled
812,542
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,986
646
49
3
6
343,938
3
L
Fenrir
9,902
582
23
1
0
256,448
0
L
Kuzenbo
10,565
621
36
2
1
293,795
3
W
King Arthur
12,994
764
61
4
2
320,795
5
W
Ymir
12,159
715
68
4
4
302,675
2
L
Sol
10,219
601
67
4
0
262,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role