Player Matchup

Olorun
Olorun
Caperusen
Olorun
Level 101
God Stats
3W - 3L
1,590 SR
Queue Stats
106W - 102L
1,348 Elo+
Solo
Ravana
Ravana
ChancyDrew
Ravana
Level 64
God Stats
6W - 7L
1,589 SR
Queue Stats
67W - 71L
1,335 Elo+
Solo
Neith
Neith
GladosGautama
Neith
Level 130
God Stats
41W - 44L
1,074 SR
Queue Stats
168W - 170L
1,308 Elo+
Solo
Eset
Eset
LordVenon1746
Eset
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 47L
1,370 Elo+
Solo
Horus
Horus
WereWolf420
Horus
Level 136
God Stats
6W - 3L
1,586 SR
Queue Stats
246W - 240L
1,339 Elo+
Solo
Team Averages
Level 103
1,468 SR
1,340 Elo+

VS

Team Averages
Level 75
1,337 SR
1,311 Elo+
Charybdis
Charybdis
HIGHpotenuse417
Charybdis
Level 48
God Stats
6W - 13L
1,147 SR
Queue Stats
130W - 164L
1,336 Elo+
Party 1
Lancelot
Lancelot
LoboGuerrero971
Lancelot
Level 104
God Stats
16W - 24L
1,378 SR
Queue Stats
37W - 67L
1,247 Elo+
Solo
Hel
Hel
Mimler151
Hel
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
81W - 82L
1,394 Elo+
Solo
Fafnir
Fafnir
TAKlNZ
Fafnir
Level 28
God Stats
1W - 3L
1,254 SR
Queue Stats
207W - 238L
1,241 Elo+
Party 1
Anubis
Anubis
VoltaicWolfen96
Anubis
Level 89
God Stats
1W - 3L
1,408 SR
Queue Stats
149W - 168L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Caperusen
Olorun
16
0 / 1 / 5
10,597
505
10,105
9,901
5,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ravana
ChancyDrew
Ravana
17
5 / 2 / 3
10,899
519
10,249
12,769
5,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 3 / 4
12,122
577
23,209
13,819
6,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
7 / 1 / 2
12,117
577
15,075
10,816
5,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 9
10,105
481
5,832
22,500
15,720
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HIGHpotenuse417
Charybdis
15
4 / 7 / 1
9,369
446
10,682
22,053
7,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
15
4 / 4 / 0
9,573
456
7,838
20,806
8,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
0 / 3 / 2
9,633
459
8,977
15,084
7,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
TAKlNZ
Fafnir
12
2 / 7 / 3
9,830
468
6,510
18,020
11,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
1 / 2 / 0
11,041
526
2,317
14,286
7,534
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
23
Kills
11
11
Deaths
23
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
Caperusen
Olorun
0
1
5
2.5
W
Ravana
ChancyDrew
Ravana
5
2
3
3.25
W
9
3
4
3.67
L
Charybdis
HIGHpotenuse417
Charybdis
4
7
1
0.64
L
Lancelot
4
4
0
1
W
7
1
2
8
L
0
3
2
0.33
L
Fafnir
TAKlNZ
Fafnir
2
7
3
0.5
L
1
2
0
0.5
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,470
Damage
36,324
69,805
Taken
90,249
37,908
Mitigated
43,481
24,398
Healing
29,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Caperusen
Olorun
10,105
6,068
144
3,018
9,901
5,285
4,365
5,400
4,501
87,541
0
W
Ravana
ChancyDrew
Ravana
10,249
2,030
0
3,608
12,769
5,776
0
1,026
11,743
0
93,677
W
23,209
8,922
0
3,594
13,819
6,088
7,924
3,899
9,920
0
108,465
L
Charybdis
HIGHpotenuse417
Charybdis
10,682
6,053
0
6,532
22,053
7,377
544
492
21,561
0
71,458
L
Lancelot
7,838
1,101
0
3,458
20,806
8,929
1,409
6,177
14,417
0
59,022
W
15,075
945
1,605
5,204
10,816
5,039
1,262
3,187
7,629
84,974
0
L
8,977
279
775
6,579
15,084
7,762
0
9,200
5,772
75,807
0
L
Fafnir
TAKlNZ
Fafnir
6,510
3,320
1,982
3,272
18,020
11,879
87
3,076
14,852
24,387
0
L
2,317
32
0
6,614
14,286
7,534
2,568
5,237
8,467
87,771
0
W
5,832
3,364
2,830
4,395
22,500
15,720
1,051
4,292
18,208
0
33,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,840
Gold Earned
49,446
616
Minions Killed
469
0
Camps Cleared
0
1,957,765
Distance Traveled
1,674,520
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,597
505
125
6
0
343,621
0
W
Ravana
10,899
519
122
6
0
432,451
1
W
Neith
12,122
577
173
8
0
366,518
0
L
Charybdis
9,369
446
89
4
0
311,980
7
L
Lancelot
9,573
456
86
4
0
435,799
0
W
Eset
12,117
577
155
7
0
409,038
2
L
Hel
9,633
459
115
5
0
380,207
7
L
Fafnir
9,830
468
30
1
0
251,770
1
L
Anubis
11,041
526
149
7
0
294,764
0
W
Horus
10,105
481
41
2
0
406,137
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role