Player Matchup

Jing Wei
Jing Wei
DockC
Jing Wei
Level 89
God Stats
13W - 9L
1,792 SR
Queue Stats
67W - 93L
1,442 Elo+
Party 2
Bacchus
Bacchus
ItchyBolls
Bacchus
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 15L
1,503 Elo+
Party 2
Scylla
Scylla
Raffydaffyduck
Scylla
Level 78
God Stats
1W - 1L
1,611 SR
Queue Stats
12W - 20L
1,368 Elo+
Party 2
Team Averages
Level 72
1,634 SR
1,437 Elo+

VS

Team Averages
Level 82
1,680 SR
1,473 Elo+
Ah Muzen Cab
Ah Muzen Cab
The65C02
Ah Muzen Cab
Level 101
God Stats
23W - 16L
1,722 SR
Queue Stats
43W - 42L
1,586 Elo+
Solo
King Arthur
King Arthur
rucc
King Arthur
Level 84
God Stats
55W - 32L
1,683 SR
Queue Stats
225W - 228L
1,477 Elo+
Party 1
Chang'e
Chang'e
trackedya
Chang'e
Level 61
God Stats
27W - 12L
1,636 SR
Queue Stats
93W - 134L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DockC
Jing Wei
15
1 / 4 / 1
9,634
602
13,104
20,749
9,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
ItchyBolls
Bacchus
14
0 / 5 / 3
10,389
649
11,511
22,227
32,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 5 / 1
10,768
673
8,261
16,331
9,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
The65C02
Ah Muzen Cab
18
10 / 2 / 4
12,562
785
29,240
18,419
10,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
rucc
King Arthur
13
1 / 0 / 7
10,318
645
6,630
8,663
9,111
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
trackedya
Chang'e
17
3 / 1 / 9
11,289
706
15,287
18,290
8,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
14
14
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DockC
Jing Wei
1
4
1
0.38
L
Bacchus
ItchyBolls
Bacchus
0
5
3
0.3
L
2
5
1
0.5
W
Ah Muzen Cab
The65C02
Ah Muzen Cab
10
2
4
6
W
King Arthur
rucc
King Arthur
1
0
7
4.5
W
Chang'e
trackedya
Chang'e
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,876
Damage
51,157
59,307
Taken
45,372
50,792
Mitigated
28,418
6,906
Healing
20,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DockC
Jing Wei
13,104
11,271
0
3,301
20,749
9,093
0
6,079
14,331
0
46,302
L
Bacchus
ItchyBolls
Bacchus
11,511
2,109
0
2,973
22,227
32,487
0
4,425
17,429
20,776
0
L
8,261
984
66
566
16,331
9,212
0
4,375
11,700
34,918
0
W
Ah Muzen Cab
The65C02
Ah Muzen Cab
29,240
16,014
0
8,240
18,419
10,813
2,469
7,516
10,903
0
75,517
W
King Arthur
rucc
King Arthur
6,630
1,182
0
1,726
8,663
9,111
0
3,450
5,213
0
20,265
W
Chang'e
trackedya
Chang'e
15,287
1,676
2,873
7,967
18,290
8,494
500
9,343
8,947
41,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,791
Gold Earned
34,169
171
Minions Killed
174
6
Camps Cleared
8
775,662
Distance Traveled
737,196
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,634
602
89
6
3
261,519
2
L
Bacchus
10,389
649
23
1
0
274,571
2
L
Scylla
10,768
673
59
4
3
239,572
2
W
Ah Muzen Cab
12,562
785
88
6
3
280,236
1
W
King Arthur
10,318
645
30
2
1
150,666
1
W
Chang'e
11,289
706
56
4
4
306,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role