Player Matchup

Medusa
Medusa
Laubickt
Medusa
Level 128
God Stats
5W - 4L
1,698 SR
Queue Stats
239W - 180L
1,562 Elo+
Party 2
Chaac
Chaac
ShadowDantes679
Chaac
Level 13
God Stats
7W - 12L
1,339 SR
Queue Stats
15W - 27L
1,275 Elo+
Party 2
Baron Samedi
Baron Samedi
cdmn16
Baron Samedi
Level 35
God Stats
47W - 40L
1,641 SR
Queue Stats
197W - 174L
1,503 Elo+
Party 2
Team Averages
Level 59
1,559 SR
1,447 Elo+

VS

Team Averages
Level 121
1,672 SR
1,837 Elo+
Cabrakan
Cabrakan
CopperPlayer823
Cabrakan
Level 81
God Stats
18W - 3L
1,386 SR
Queue Stats
154W - 27L
1,910 Elo+
Party 1
Janus
Janus
im2mean
Janus
Level 128
God Stats
1W - 0L
1,838 SR
Queue Stats
49W - 38L
1,741 Elo+
Party 1
Da Ji
Da Ji
ºGTB
Da Ji
Level 155
God Stats
1W - 0L
1,793 SR
Queue Stats
10W - 4L
1,861 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Laubickt
Medusa
17
7 / 3 / 4
12,232
765
12,997
18,891
8,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 9 / 6
9,768
611
4,926
16,415
9,437
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
cdmn16
Baron Samedi
16
4 / 10 / 7
11,797
737
8,794
15,949
8,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
17
7 / 4 / 15
13,026
814
15,054
17,388
14,432
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
im2mean
Janus
17
6 / 4 / 14
13,047
815
15,695
15,104
5,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Da Ji
ºGTB
Da Ji
18
9 / 4 / 10
13,554
847
14,832
15,433
7,862
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
61
12
Kills
22
22
Deaths
12
17
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
7
4
15
3.63
L
Medusa
Laubickt
Medusa
7
3
4
3
L
1
9
6
0.44
L
Baron Samedi
cdmn16
Baron Samedi
4
10
7
0.75
W
Janus
im2mean
Janus
6
4
14
3.25
W
Da Ji
ºGTB
Da Ji
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,717
Damage
45,581
51,255
Taken
47,925
26,653
Mitigated
27,992
5,307
Healing
9,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
15,054
1,845
0
5,498
17,388
14,432
213
3,013
14,375
41,693
0
L
Medusa
Laubickt
Medusa
12,997
4,774
0
2,261
18,891
8,856
0
9,193
9,698
0
61,466
L
4,926
389
0
1,115
16,415
9,437
0
9,431
6,984
0
15,373
L
Baron Samedi
cdmn16
Baron Samedi
8,794
789
686
1,245
15,949
8,360
0
12,353
3,596
28,735
0
W
Janus
im2mean
Janus
15,695
679
58
2,221
15,104
5,698
892
4,616
10,488
63,624
0
W
Da Ji
ºGTB
Da Ji
14,832
3,724
0
1,565
15,433
7,862
1,637
1,908
13,525
0
53,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,797
Gold Earned
39,627
169
Minions Killed
200
4
Camps Cleared
11
808,192
Distance Traveled
835,851
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
13,026
814
52
3
2
268,791
2
L
Medusa
12,232
765
105
7
2
307,131
2
L
Chaac
9,768
611
23
1
1
263,890
0
L
Baron Samedi
11,797
737
41
3
1
237,171
2
W
Janus
13,047
815
81
5
4
288,481
0
W
Da Ji
13,554
847
67
4
5
278,579
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role