Player Matchup

Sol
Sol
ItsKingkobe150
Sol
Level 135
God Stats
2W - 0L
1,787 SR
Queue Stats
31W - 14L
1,567 Elo+
Party 1
Tyr
Tyr
LBKLeeBoyz16
Tyr
Level 102
God Stats
8W - 6L
1,363 SR
Queue Stats
87W - 88L
1,476 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ihatesmite27169
Ah Muzen Cab
Level 8
God Stats
3W - 1L
1,931 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Team Averages
Level 82
1,694 SR
1,515 Elo+

VS

Team Averages
Level 63
1,659 SR
1,587 Elo+
Anubis
Anubis
Insanity2000
Anubis
Level 127
God Stats
12W - 8L
1,587 SR
Queue Stats
100W - 45L
1,676 Elo+
Solo
Ravana
Ravana
smurf_on_dez_hos
Ravana
Level 34
God Stats
9W - 6L
1,682 SR
Queue Stats
25W - 20L
1,549 Elo+
Party 2
Gilgamesh
Gilgamesh
youngrichdan
Gilgamesh
Level 27
God Stats
1W - 1L
1,708 SR
Queue Stats
10W - 9L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 6
12,294
683
18,871
15,490
6,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 3 / 7
12,501
695
9,608
18,200
21,900
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
ihatesmite27169
Ah Muzen Cab
19
5 / 2 / 7
12,976
721
25,499
16,112
6,716
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
2 / 6 / 5
11,464
637
8,363
17,730
10,028
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 4 / 3
12,438
691
16,598
19,201
19,815
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
youngrichdan
Gilgamesh
17
3 / 3 / 5
12,739
708
19,012
26,831
30,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
13
Kills
8
8
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
6
5
0.75
W
4
3
6
2.33
W
4
3
7
2.5
W
Ah Muzen Cab
ihatesmite27169
Ah Muzen Cab
5
2
7
4.25
L
3
4
3
1.13
L
Gilgamesh
youngrichdan
Gilgamesh
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,978
Damage
43,973
49,802
Taken
63,762
35,086
Mitigated
60,494
21,661
Healing
17,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
8,363
730
180
6,511
17,730
10,028
0
6,113
11,617
48,109
0
W
18,871
5,519
0
7,001
15,490
6,470
1,367
3,193
12,297
52,191
3,531
W
9,608
771
0
6,076
18,200
21,900
101
4,009
14,191
0
23,332
W
Ah Muzen Cab
ihatesmite27169
Ah Muzen Cab
25,499
12,156
0
8,584
16,112
6,716
1,675
1,603
14,509
0
87,980
L
16,598
3,239
800
5,425
19,201
19,815
239
5,373
13,828
0
48,640
L
Gilgamesh
youngrichdan
Gilgamesh
19,012
4,413
868
3,337
26,831
30,651
72
6,209
20,622
0
43,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,771
Gold Earned
36,641
221
Minions Killed
230
10
Camps Cleared
7
1,060,738
Distance Traveled
1,007,550
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,464
637
98
5
2
269,212
2
W
Sol
12,294
683
75
4
6
326,917
5
W
Tyr
12,501
695
29
2
0
357,870
3
W
Ah Muzen Cab
12,976
721
117
7
4
375,951
1
L
Ravana
12,438
691
77
4
3
374,423
4
L
Gilgamesh
12,739
708
55
3
2
363,915
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role