Player Matchup

Sol
Sol
IAmClueless5089
Sol
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 44L
1,217 Elo+
Party 1
Chaac
Chaac
Moonstone1234
Chaac
Level 43
God Stats
0W - 1L
1,703 SR
Queue Stats
1W - 2L
886 Elo+
Solo
Bellona
Bellona
Schlick_NikBlick
Bellona
Level 26
God Stats
6W - 17L
1,133 SR
Queue Stats
11W - 25L
1,146 Elo+
Party 1
Team Averages
Level 38
1,445 SR
1,083 Elo+

VS

Team Averages
Level 65
1,529 SR
1,297 Elo+
Shiva
Shiva
AlboVoyage030
Shiva
Level 47
God Stats
7W - 4L
1,606 SR
Queue Stats
187W - 185L
1,338 Elo+
Solo
Zeus
Zeus
SpooderMan_pls_
Zeus
Level 89
God Stats
11W - 6L
1,526 SR
Queue Stats
18W - 16L
1,333 Elo+
Solo
Zhong Kui
Zhong Kui
cdooley12
Zhong Kui
Level 59
God Stats
5W - 2L
1,456 SR
Queue Stats
55W - 63L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
10,682
593
13,731
20,411
8,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
2 / 3 / 2
11,146
619
14,145
27,996
22,603
15
1 / 2 / 4
10,661
592
11,465
19,715
21,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 5
13,055
725
17,203
20,903
17,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 1 / 6
12,496
694
28,158
11,542
5,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
cdooley12
Zhong Kui
16
2 / 2 / 5
11,167
620
15,493
15,709
12,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
5
Kills
11
11
Deaths
5
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
L
2
6
3
0.58
L
2
3
2
1
L
1
2
4
1.5
W
4
1
6
7
W
Zhong Kui
cdooley12
Zhong Kui
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,341
Damage
60,854
68,122
Taken
48,154
52,391
Mitigated
34,871
9,107
Healing
10,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,203
4,892
1,334
3,760
20,903
17,372
334
5,521
15,382
0
36,026
L
13,731
3,775
0
3,828
20,411
8,142
0
12,091
8,320
49,109
0
L
14,145
912
0
4,340
27,996
22,603
0
18,480
9,516
0
40,393
L
11,465
1,759
0
939
19,715
21,646
0
13,427
6,288
0
34,301
W
28,158
3,055
0
2,965
11,542
5,189
300
3,360
8,182
64,928
0
W
Zhong Kui
cdooley12
Zhong Kui
15,493
1,517
0
2,911
15,709
12,310
646
5,385
10,324
43,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,489
Gold Earned
36,718
173
Minions Killed
196
8
Camps Cleared
6
988,146
Distance Traveled
996,024
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,055
725
29
2
0
351,666
3
L
Sol
10,682
593
74
4
3
310,160
1
L
Chaac
11,146
619
48
3
0
339,971
0
L
Bellona
10,661
592
51
3
5
338,015
2
W
Zeus
12,496
694
88
5
3
328,324
1
W
Zhong Kui
11,167
620
79
4
3
316,034
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role