Player Matchup

Arachne
Arachne
ExpIoding Ham
Arachne
Level 48
God Stats
32W - 27L
1,532 SR
Queue Stats
53W - 71L
1,376 Elo+
Party 1
Sylvanus
Sylvanus
LordFairyKing
Sylvanus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,306 Elo+
Party 1
Chronos
Chronos
UltimateChase12
Chronos
Level 41
God Stats
3W - 2L
1,636 SR
Queue Stats
5W - 15L
1,283 Elo+
Party 1
Team Averages
Level 46
1,556 SR
1,322 Elo+

VS

Team Averages
Level 111
1,601 SR
1,519 Elo+
Discordia
Discordia
 
Discordia
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
PLUSHPUPPY48
Anhur
Level 124
God Stats
4W - 3L
1,725 SR
Queue Stats
268W - 232L
1,559 Elo+
Solo
Cthulhu
Cthulhu
SonnyGunz27
Cthulhu
Level 120
God Stats
14W - 11L
1,578 SR
Queue Stats
175W - 185L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
8
0 / 5 / 1
5,754
575
3,408
9,412
5,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
LordFairyKing
Sylvanus
10
2 / 2 / 0
7,210
721
2,581
11,574
8,656
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 4 / 1
5,838
584
2,494
8,318
3,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
4 / 1 / 7
7,621
762
10,309
4,119
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 1 / 6
8,004
800
7,009
5,368
2,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SonnyGunz27
Cthulhu
12
2 / 0 / 9
7,351
735
6,321
7,988
7,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
11
11
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
1
7
7.5
L
Arachne
0
5
1
0.1
L
Sylvanus
LordFairyKing
Sylvanus
2
2
0
1
W
5
1
6
8
W
Cthulhu
SonnyGunz27
Cthulhu
2
0
9
6.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,483
Damage
23,639
29,304
Taken
17,475
17,394
Mitigated
11,269
6,496
Healing
6,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,309
159
0
731
4,119
1,577
639
494
3,625
27,084
0
L
Arachne
3,408
1,691
0
974
9,412
5,052
0
5,039
4,373
0
8,611
L
Sylvanus
LordFairyKing
Sylvanus
2,581
395
1,041
3,855
11,574
8,656
0
6,480
5,094
9,899
0
W
7,009
4,321
509
1,306
5,368
2,559
2,020
2,548
2,820
0
31,946
W
Cthulhu
SonnyGunz27
Cthulhu
6,321
186
936
2,824
7,988
7,133
54
2,090
5,898
15,981
0
L
2,494
1,269
0
626
8,318
3,686
0
5,285
3,033
13,726
1,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,802
Gold Earned
22,976
58
Minions Killed
137
2
Camps Cleared
7
417,007
Distance Traveled
599,277
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,621
762
43
4
2
199,089
3
L
Arachne
5,754
575
15
2
1
161,276
2
L
Sylvanus
7,210
721
16
2
0
134,226
1
W
Anhur
8,004
800
71
7
4
190,019
3
W
Cthulhu
7,351
735
23
2
1
210,169
3
L
Chronos
5,838
584
27
3
1
121,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role