Player Matchup

Ao Kuang
Ao Kuang
Iop_12_pa_6_pm
Ao Kuang
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 110L
1,248 Elo+
Solo
Ymir
Ymir
MorrigangstaA
Ymir
Level 45
God Stats
3W - 2L
1,615 SR
Queue Stats
71W - 73L
1,385 Elo+
Party 2
Charybdis
Charybdis
OkaMihawkk
Charybdis
Level 85
God Stats
1W - 2L
1,807 SR
Queue Stats
120W - 93L
1,474 Elo+
Party 2
Poseidon
Poseidon
ScampiCrevette
Poseidon
Level 125
God Stats
8W - 7L
1,514 SR
Queue Stats
85W - 61L
1,581 Elo+
Party 2
Set
Set
kagegutshi
Set
Level 137
God Stats
9W - 4L
1,737 SR
Queue Stats
254W - 249L
1,591 Elo+
Party 2
Team Averages
Level 87
1,634 SR
1,456 Elo+

VS

Team Averages
Level 95
1,550 SR
1,488 Elo+
Anhur
Anhur
BigPappy221
Anhur
Level 46
God Stats
3W - 6L
1,447 SR
Queue Stats
150W - 140L
1,507 Elo+
Party 1
Anubis
Anubis
Kevkickkevindoeh
Anubis
Level 106
God Stats
3W - 0L
1,849 SR
Queue Stats
211W - 207L
1,412 Elo+
Party 3
Ravana
Ravana
Xl-_AQUA_-lX
Ravana
Level 129
God Stats
2W - 3L
1,127 SR
Queue Stats
165W - 165L
1,529 Elo+
Party 1
Bastet
Bastet
mikolaj562
Bastet
Level 146
God Stats
14W - 6L
1,566 SR
Queue Stats
283W - 302L
1,555 Elo+
Party 1
Cerberus
Cerberus
splash-Lulu-milu
Cerberus
Level 49
God Stats
7W - 1L
1,761 SR
Queue Stats
76W - 74L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
4 / 5 / 0
9,244
440
10,516
23,102
8,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 4 / 2
8,672
413
5,799
24,989
27,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
OkaMihawkk
Charybdis
14
0 / 8 / 1
8,438
402
5,371
19,088
5,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
15
0 / 6 / 2
8,766
417
12,017
11,149
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 8 / 2
9,595
457
9,675
24,683
18,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 5
12,604
600
29,757
18,660
8,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
2 / 3 / 3
10,048
478
15,437
19,380
11,338
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
18
4 / 0 / 8
11,781
561
10,661
6,789
4,516
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bastet
mikolaj562
Bastet
16
10 / 1 / 8
10,685
509
14,903
14,697
6,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
2 / 0 / 6
9,659
460
5,463
15,537
16,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
5
Kills
31
31
Deaths
5
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
13
1
5
15.5
L
Ao Kuang
4
5
0
0.8
W
2
3
3
1.17
L
1
4
2
0.5
L
Charybdis
OkaMihawkk
Charybdis
0
8
1
0.06
L
Poseidon
0
6
2
0.17
W
Ravana
4
0
8
8
L
0
8
2
0.13
W
Bastet
mikolaj562
Bastet
10
1
8
14
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,378
Damage
76,221
103,011
Taken
75,063
64,246
Mitigated
46,664
23,248
Healing
33,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,757
16,594
0
6,605
18,660
8,263
1,585
4,793
13,867
0
120,151
L
Ao Kuang
10,516
2,766
0
7,494
23,102
8,751
0
4,948
18,154
56,704
0
W
15,437
1,065
218
11,104
19,380
11,338
328
12,221
7,159
111,858
0
L
5,799
1,015
626
1,946
24,989
27,703
0
7,368
17,621
32,270
0
L
Charybdis
OkaMihawkk
Charybdis
5,371
3,055
0
5,889
19,088
5,817
0
1,349
17,739
0
66,066
L
Poseidon
12,017
1,205
0
0
11,149
3,658
0
2,311
8,838
80,463
0
W
Ravana
10,661
2,449
0
4,055
6,789
4,516
329
711
6,078
0
92,646
L
9,675
4,673
0
7,293
24,683
18,317
0
4,924
19,759
0
84,323
W
Bastet
mikolaj562
Bastet
14,903
4,604
0
6,360
14,697
6,309
727
3,911
10,786
0
63,424
W
5,463
583
356
5,274
15,537
16,238
606
6,696
8,841
35,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,715
Gold Earned
54,777
502
Minions Killed
654
0
Camps Cleared
0
1,733,168
Distance Traveled
1,922,872
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,604
600
165
8
0
364,515
5
L
Ao Kuang
9,244
440
86
4
0
390,621
3
W
Anubis
10,048
478
158
8
0
328,205
4
L
Ymir
8,672
413
37
2
0
346,346
4
L
Charybdis
8,438
402
114
5
0
318,030
1
L
Poseidon
8,766
417
132
6
0
349,126
9
W
Ravana
11,781
561
181
9
0
413,767
5
L
Set
9,595
457
133
6
0
329,045
2
W
Bastet
10,685
509
91
4
0
464,945
4
W
Cerberus
9,659
460
59
3
0
351,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role