Player Matchup

Janus
Janus
Br1ggsss
Janus
Level 114
God Stats
1W - 0L
1,384 SR
Queue Stats
21W - 18L
1,488 Elo+
Party 2
Hercules
Hercules
WondrousAlpaca
Hercules
Level 134
God Stats
2W - 1L
1,682 SR
Queue Stats
29W - 22L
1,631 Elo+
Party 2
Artemis
Artemis
shibershaber
Artemis
Level 125
God Stats
1W - 1L
1,748 SR
Queue Stats
24W - 20L
1,510 Elo+
Party 2
Team Averages
Level 124
1,605 SR
1,543 Elo+

VS

Team Averages
Level 91
1,459 SR
1,536 Elo+
Fenrir
Fenrir
Bxsko
Fenrir
Level 62
God Stats
0W - 2L
1,255 SR
Queue Stats
6W - 7L
1,524 Elo+
Party 1
Baron Samedi
Baron Samedi
Jsambition
Baron Samedi
Level 129
God Stats
183W - 149L
1,623 SR
Queue Stats
503W - 490L
1,587 Elo+
Solo
Neith
Neith
JulianAeolus
Neith
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Br1ggsss
Janus
13
4 / 2 / 6
8,146
815
9,655
6,090
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
13
7 / 0 / 5
8,254
825
9,964
11,377
9,260
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artemis
shibershaber
Artemis
13
4 / 2 / 6
8,048
805
6,876
7,163
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bxsko
Fenrir
9
0 / 5 / 2
6,171
617
4,077
9,960
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Jsambition
Baron Samedi
12
4 / 4 / 0
7,707
771
8,506
11,269
5,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 6 / 2
6,378
638
7,259
9,627
3,565
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
4
4
Deaths
15
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
Br1ggsss
Janus
4
2
6
3.5
L
Fenrir
Bxsko
Fenrir
0
5
2
0.2
L
Baron Samedi
Jsambition
Baron Samedi
4
4
0
1
L
0
6
2
0.17
W
Hercules
7
0
5
9.5
W
Artemis
shibershaber
Artemis
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,495
Damage
19,842
24,630
Taken
30,856
14,873
Mitigated
13,425
4,508
Healing
6,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Br1ggsss
Janus
9,655
976
0
173
6,090
2,560
439
2,917
3,173
30,666
0
L
Fenrir
Bxsko
Fenrir
4,077
1,428
0
1,430
9,960
4,290
0
2,013
7,839
0
8,310
L
Baron Samedi
Jsambition
Baron Samedi
8,506
755
726
3,132
11,269
5,570
0
4,095
6,912
27,337
0
L
7,259
2,784
0
785
9,627
3,565
0
3,142
6,287
0
19,885
W
Hercules
9,964
4,170
0
2,307
11,377
9,260
149
2,870
8,507
0
16,463
W
Artemis
shibershaber
Artemis
6,876
3,873
0
2,028
7,163
3,053
0
2,996
4,167
0
28,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,448
Gold Earned
20,256
129
Minions Killed
77
7
Camps Cleared
2
538,689
Distance Traveled
485,194
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,146
815
56
6
3
174,319
4
L
Fenrir
6,171
617
8
1
1
154,385
2
L
Baron Samedi
7,707
771
31
3
0
176,344
2
L
Neith
6,378
638
38
4
1
154,465
0
W
Hercules
8,254
825
23
2
1
183,831
4
W
Artemis
8,048
805
50
5
3
180,539
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role