Player Matchup

Thoth
Thoth
 
Thoth
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Codigo_Titi11
Arachne
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,330 Elo+
Party 1
Sobek
Sobek
DestroyerZ_55
Sobek
Level 68
God Stats
0W - 6L
1,309 SR
Queue Stats
1W - 9L
1,146 Elo+
Party 1
Shiva
Shiva
Drewb14
Shiva
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,510 Elo+
Solo
Hou Yi
Hou Yi
Silence_Kellnatx
Hou Yi
Level 113
God Stats
1W - 2L
1,491 SR
Queue Stats
45W - 52L
1,411 Elo+
Party 1
Team Averages
Level 112
1,460 SR
1,379 Elo+

VS

Team Averages
Level 110
1,500 SR
1,436 Elo+
Cabrakan
Cabrakan
H StraNge5285
Cabrakan
Level 112
God Stats
15W - 18L
1,499 SR
Queue Stats
23W - 29L
1,441 Elo+
Solo
Heimdallr
Heimdallr
MidnightFireBoss
Heimdallr
Level 108
God Stats
2W - 2L
1,250 SR
Queue Stats
78W - 74L
1,469 Elo+
Solo
Osiris
Osiris
Reaching MD
Osiris
Level 64
God Stats
6W - 2L
1,500 SR
Queue Stats
280W - 264L
1,431 Elo+
Solo
Sobek
Sobek
Shellinger
Sobek
Level 108
God Stats
3W - 2L
1,743 SR
Queue Stats
36W - 39L
1,424 Elo+
Solo
Nu Wa
Nu Wa
YEAH-RIGHT-4-SUR
Nu Wa
Level 157
God Stats
226W - 199L
1,509 SR
Queue Stats
479W - 527L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
5 / 3 / 2
9,268
488
11,844
10,457
4,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
14
3 / 3 / 4
8,639
455
10,584
19,441
9,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 3 / 3
8,607
453
6,910
16,134
19,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
Drewb14
Shiva
13
0 / 8 / 1
7,998
421
7,288
22,197
14,068
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 3 / 2
8,326
438
8,710
13,673
5,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
H StraNge5285
Cabrakan
16
5 / 1 / 5
10,517
554
10,518
14,917
13,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
13
1 / 4 / 4
8,468
446
8,296
12,855
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
18
12 / 1 / 3
11,411
601
15,673
16,638
13,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
12
0 / 0 / 6
8,870
467
6,932
16,713
22,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 6 / 10
9,360
493
12,880
13,699
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
12
Kills
20
20
Deaths
12
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
5
3
2
2
L
Arachne
3
3
4
1.67
L
2
3
3
1.17
L
Shiva
Drewb14
Shiva
0
8
1
0.06
W
Cabrakan
H StraNge5285
Cabrakan
5
1
5
7.5
W
Heimdallr
1
4
4
0.75
W
Osiris
12
1
3
13.5
W
Sobek
0
0
6
3
L
2
3
2
1
W
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,336
Damage
54,299
81,902
Taken
74,822
51,865
Mitigated
60,920
18,714
Healing
23,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
11,844
371
0
1,450
10,457
4,637
240
2,828
7,629
80,189
0
L
Arachne
10,584
7,773
0
4,461
19,441
9,059
0
6,214
13,227
0
74,307
L
6,910
503
0
2,983
16,134
19,089
0
6,317
9,817
22,193
0
L
Shiva
Drewb14
Shiva
7,288
1,556
0
6,012
22,197
14,068
0
11,354
10,843
0
62,659
W
Cabrakan
H StraNge5285
Cabrakan
10,518
1,702
0
5,914
14,917
13,595
1,121
2,320
12,597
68,185
0
W
Heimdallr
8,296
3,001
0
3,636
12,855
5,811
1,760
2,944
9,911
0
63,492
W
Osiris
15,673
5,975
0
4,110
16,638
13,984
294
5,101
11,537
0
101,072
W
Sobek
6,932
1,314
0
5,050
16,713
22,272
0
3,925
12,788
32,166
0
L
8,710
3,434
236
3,572
13,673
5,012
0
3,949
9,724
0
52,320
W
12,880
4,940
121
4,349
13,699
5,258
4,774
4,667
9,032
65,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,838
Gold Earned
48,626
420
Minions Killed
527
0
Camps Cleared
0
1,906,455
Distance Traveled
1,739,789
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,268
488
122
6
0
400,769
0
L
Arachne
8,639
455
105
6
0
467,973
2
L
Sobek
8,607
453
24
1
0
365,596
0
L
Shiva
7,998
421
96
5
0
273,560
3
W
Cabrakan
10,517
554
125
7
0
329,180
3
W
Heimdallr
8,468
446
86
5
0
336,040
0
W
Osiris
11,411
601
150
8
0
409,029
1
W
Sobek
8,870
467
57
3
0
386,097
4
L
Hou Yi
8,326
438
73
4
0
398,557
2
W
Nu Wa
9,360
493
109
6
0
279,443
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role