Player Matchup

Yemoja
Yemoja
DOUBLE_2A28
Yemoja
Level 27
God Stats
2W - 5L
1,531 SR
Queue Stats
34W - 42L
1,436 Elo+
Party 3
Vulcan
Vulcan
OutrunDuck28585
Vulcan
Level 83
God Stats
7W - 8L
1,459 SR
Queue Stats
417W - 409L
1,425 Elo+
Party 2
Heimdallr
Heimdallr
ROAR_0908
Heimdallr
Level 49
God Stats
16W - 10L
1,544 SR
Queue Stats
50W - 52L
1,482 Elo+
Party 3
Erlang Shen
Erlang Shen
Sandman1745
Erlang Shen
Level 82
God Stats
2W - 7L
1,263 SR
Queue Stats
325W - 304L
1,439 Elo+
Party 2
Nemesis
Nemesis
UnDeFlo
Nemesis
Level 118
God Stats
7W - 8L
1,535 SR
Queue Stats
81W - 68L
1,488 Elo+
Party 3
Team Averages
Level 72
1,466 SR
1,454 Elo+

VS

Team Averages
Level 73
1,501 SR
1,675 Elo+
Ra
Ra
Leshn
Ra
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 6L
1,921 Elo+
Party 1
Fenrir
Fenrir
MikeyG II
Fenrir
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
164W - 64L
1,796 Elo+
Party 1
Horus
Horus
Mr_Motive52
Horus
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
129W - 122L
1,413 Elo+
Solo
Ah Puch
Ah Puch
Tubsker
Ah Puch
Level 28
God Stats
3W - 0L
1,747 SR
Queue Stats
185W - 65L
1,811 Elo+
Party 1
Neith
Neith
btbj2007
Neith
Level 89
God Stats
2W - 1L
1,257 SR
Queue Stats
38W - 26L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 7 / 3
8,521
387
8,037
19,703
16,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 10 / 2
8,334
379
14,727
19,461
8,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ROAR_0908
Heimdallr
15
3 / 5 / 1
9,817
446
9,567
19,276
7,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Sandman1745
Erlang Shen
12
1 / 13 / 3
8,256
375
9,891
24,616
20,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
UnDeFlo
Nemesis
17
4 / 5 / 3
10,706
487
13,266
24,775
10,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
18
5 / 2 / 17
11,728
533
23,398
19,900
12,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
MikeyG II
Fenrir
18
13 / 1 / 14
12,018
546
17,077
21,942
12,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 15
10,034
456
9,446
30,746
34,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
Tubsker
Ah Puch
20
16 / 0 / 8
13,892
631
25,882
17,166
9,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
btbj2007
Neith
16
5 / 1 / 14
10,724
487
13,840
15,553
8,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
108
8
Kills
40
40
Deaths
8
12
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
7
3
0.21
W
Ra
5
2
17
6.75
W
Fenrir
MikeyG II
Fenrir
13
1
14
20
W
1
4
15
2.13
L
0
10
2
0.1
L
Heimdallr
ROAR_0908
Heimdallr
3
5
1
0.7
L
Erlang Shen
Sandman1745
Erlang Shen
1
13
3
0.19
W
Ah Puch
Tubsker
Ah Puch
16
0
8
20
L
Nemesis
UnDeFlo
Nemesis
4
5
3
1.1
W
Neith
btbj2007
Neith
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,488
Damage
89,643
107,831
Taken
105,307
63,994
Mitigated
77,703
14,078
Healing
48,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
8,037
2,182
3,863
2,005
19,703
16,389
0
9,115
10,488
26,938
0
W
Ra
23,398
2,857
7,907
8,676
19,900
12,055
1,521
8,255
11,645
136,505
0
W
Fenrir
MikeyG II
Fenrir
17,077
5,194
0
7,918
21,942
12,716
1,491
2,109
19,833
0
85,337
W
9,446
3,965
4,573
6,606
30,746
34,756
174
7,522
23,224
0
28,016
L
14,727
3,519
0
1,160
19,461
8,545
0
11,119
8,210
64,148
0
L
Heimdallr
ROAR_0908
Heimdallr
9,567
5,920
0
3,693
19,276
7,712
0
6,270
12,905
0
70,019
L
Erlang Shen
Sandman1745
Erlang Shen
9,891
4,696
0
1,321
24,616
20,526
0
13,432
10,578
0
35,356
W
Ah Puch
Tubsker
Ah Puch
25,882
1,668
0
7,738
17,166
9,599
2,617
1,111
16,055
134,801
0
L
Nemesis
UnDeFlo
Nemesis
13,266
4,610
0
2,036
24,775
10,822
0
8,234
16,370
0
91,157
W
Neith
btbj2007
Neith
13,840
6,049
0
5,119
15,553
8,577
3,057
3,767
11,786
0
76,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,634
Gold Earned
58,396
443
Minions Killed
611
0
Camps Cleared
0
1,870,210
Distance Traveled
2,126,575
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,521
387
32
1
0
359,384
0
W
Ra
11,728
533
207
9
0
427,000
5
W
Fenrir
12,018
546
109
5
0
451,339
3
W
Horus
10,034
456
27
1
0
443,739
2
L
Vulcan
8,334
379
106
5
0
363,381
2
L
Heimdallr
9,817
446
111
5
0
335,753
0
L
Erlang Shen
8,256
375
59
3
0
351,434
1
W
Ah Puch
13,892
631
183
8
0
381,105
1
L
Nemesis
10,706
487
135
6
0
460,258
0
W
Neith
10,724
487
85
4
0
423,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role